Apocalypse World: Purgatoria After Dark/Nastia: Difference between revisions
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|Playbook=Chopper | |Playbook=Chopper | ||
|Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | |Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | ||
|Cool=1 | |||
|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard=2 | |||
|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=0 | |||
|AWHotHighlighted=No | |AWHotHighlighted=No | ||
|Sharp=1 | |||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird=-1 | |||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Babushka +1 | |||
Natalia +2 | |||
The Major +3 | |||
Adrian +0 | |||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | |Moves=''Pack alpha'': when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | ||
• they do what you want | • they do what you want | ||
• they don’t fight back over it | • they don’t fight back over it | ||
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On a miss, someone in your gang makes a dedicated bid to replace you for alpha. | On a miss, someone in your gang makes a dedicated bid to replace you for alpha. | ||
Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you | ''Fucking thieves'': when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you | ||
happens to have just the thing, or close enough. On a 7–9, one of you happens to have | happens to have just the thing, or close enough. On a 7–9, one of you happens to have | ||
something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | ||
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|Broken=No | |Broken=No | ||
}} | }} | ||
(age 13) Jinte's girlfriend. | |||
When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss. | |||
I'm a little crazy, and everyone knows it. I take +1 every time I go aggro. | |||
* gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor). | |||
* gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile. | |||
* gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich. | |||
* gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion. |
Revision as of 21:03, 27 March 2016
Name | Nastia |
---|---|
Campaign | Apocalypse World: Purgatoria After Dark |
Player | Joe |
Playbook | Chopper |
Look | Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look |
Cool | 1 |
Hard | 2 |
Hot | 0 |
Sharp | 1 |
Weird | -1 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want • they don’t fight back over it • you don’t have to make an example of one of them On a miss, someone in your gang makes a dedicated bid to replace you for alpha. Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. |
Gear | |
Hx |
Babushka +1 Natalia +2 The Major +3 Adrian +0 |
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
(age 13) Jinte's girlfriend.
When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.
I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.
- gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
- gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
- gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
- gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.