Apocalypse World: Purgatoria After Dark/Nastia: Difference between revisions

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|Playbook=Chopper
|Playbook=Chopper
|Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look
|Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look
|Cool=1
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=2
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=0
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=-1
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=Babushka +1
Natalia +2
The Major +3
Adrian +0
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
|Moves=''Pack alpha'': when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want
• they do what you want
• they don’t fight back over it
• they don’t fight back over it
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On a miss, someone in your gang makes a dedicated bid to replace you for alpha.
On a miss, someone in your gang makes a dedicated bid to replace you for alpha.


Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you
''Fucking thieves'': when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you
happens to have just the thing, or close enough. On a 7–9, one of you happens to have
happens to have just the thing, or close enough. On a 7–9, one of you happens to have
something pretty close, unless what you’re looking for is hi-tech, in which case no dice.
something pretty close, unless what you’re looking for is hi-tech, in which case no dice.
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|Broken=No
|Broken=No
}}
}}
(age 13) Jinte's girlfriend.
When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.
I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.
* gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
* gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
* gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
* gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.

Revision as of 21:03, 27 March 2016

Name Nastia
Campaign Apocalypse World: Purgatoria After Dark
Player Joe
Playbook Chopper
Look Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look
Cool 1
Hard 2
Hot 0
Sharp 1
Weird -1
Moves

Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want • they don’t fight back over it • you don’t have to make an example of one of them

On a miss, someone in your gang makes a dedicated bid to replace you for alpha.

Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Gear
Hx

Babushka +1

Natalia +2

The Major +3

Adrian +0

XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



(age 13) Jinte's girlfriend.

When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.

I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.

  • gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
  • gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
  • gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
  • gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.