Apocalypse World: Purgatoria After Dark/Babushka: Difference between revisions

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|Playbook=The Synthetic
|Playbook=The Synthetic
|Look=Woman, real skin, vacant eyes, beautiful face, framework body.
|Look=Woman, real skin, vacant eyes, beautiful face, framework body.
|Cool=1
|Cool=2
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=0
|Hard=0
|AWHardHighlighted=Yes
|AWHardHighlighted=Yes
|Hot=1
|Hot=2
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=2
|Sharp=2
Line 19: Line 19:
Konstantine - +2<br>
Konstantine - +2<br>
Adrian - -1<br>
Adrian - -1<br>
Gleb - -1
Gleb - 0
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''Hasta La Vista Baby!''' - At the start of each session roll+weird.  On a hit, ask the MC one question about your purpose, programming, hidden directive or maker and they will answer with detail, or mark experience (your choice).  On a 10+, you can feel the impending finality, mark a section of your '''Sentience''' clock.  On a 7-9, hold 1.  Spend it to nullify '''''violating your progamming''''' once.  On a miss, you are none the wiser about your origins.<br><br>
|Moves='''Hasta La Vista Baby!''' - At the start of each session roll+weird.  On a hit, ask the MC one question about your purpose, programming, hidden directive or maker and they will answer with detail, or mark experience (your choice).  On a 10+, you can feel the impending finality, mark a section of your '''Sentience''' clock.  On a 7-9, hold 1.  Spend it to nullify '''''violating your progamming''''' once.  On a miss, you are none the wiser about your origins.<br><br>
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'''Programs'''
'''Programs'''
*Protect & Hide: Grandchildren
*Protect & Hide: Grandchildren
*Serve & Obey: Konstantine
*Serve & Obey: Natalya
 
'''Advancements'''
* get +1cool (max cool+2)
* get +1hot (max hot+3)

Revision as of 15:44, 26 March 2016

Name Babushka
Campaign Apocalypse World: Purgatoria After Dark
Player Jacko
Playbook The Synthetic
Look Woman, real skin, vacant eyes, beautiful face, framework body.
Cool 2
Hard 0
Hot 2
Sharp 2
Weird -1
Moves

Hasta La Vista Baby! - At the start of each session roll+weird. On a hit, ask the MC one question about your purpose, programming, hidden directive or maker and they will answer with detail, or mark experience (your choice). On a 10+, you can feel the impending finality, mark a section of your Sentience clock. On a 7-9, hold 1. Spend it to nullify violating your progamming once. On a miss, you are none the wiser about your origins.

Pinocchio - You don't really understand other people. You get four basic moves of your choice. You can still use the other moves, but if you miss the roll it's treated as violating your programming. When your 'Sentience' clock fills up you have discovered your emotions and immediately change your playbook to a new type. You may now also use all of the basic moves without violating your programming.

Not Very Good with People - when you attempt to seduce or manipulate and fail the roll, mark experience.

Gear

Military jumpsuit - 1 armor
1 barter

Hx

Grandchildren - -1
Natalya - +2
Konstantine - +2
Adrian - -1
Gleb - 0

XP 4
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Sentience: 0

Upgrades

  • Built to Talk
  • Strong AI
  • External Layer of Living Tissue
  • Internal Power Source
  • Specialized (Cool)

Programs

  • Protect & Hide: Grandchildren
  • Serve & Obey: Natalya

Advancements

  • get +1cool (max cool+2)
  • get +1hot (max hot+3)