Apocalypse World: Purgatoria After Dark/Adrian: Difference between revisions

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'''Advancements'''
'''Advancements'''
* get a new savvyhead move
* get a new savvyhead move (Deep insights)

Latest revision as of 12:29, 22 February 2016

Name Adrian
Campaign Apocalypse World: Purgatoria After Dark
Player Gary
Playbook Savvyhead
Look Male, vintage mechanics jumpsuit, plain face, distant eyes, slight body.
Cool 1
Hard 1
Hot -1
Sharp 0
Weird 3
Moves

Things speak whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions.
On a 10+, ask 3. On a 7–9, ask 1:
• who handled this last before me?
• who made this?
• what strong emotions have been most recently nearby this?
• what words have been said most recently nearby this?
• what has been done most recently with this, or to this?
• what’s wrong with this, and how might I fix it?
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.

Bonefeel at the beginning of the session, roll+weird. On a 10+, hold 1+1. On a 7–9, hold 1. At any time, either you or the MC can spend your hold to have you already be there, with the proper tools and knowledge, with or without any clear explanation why. If your hold was 1+1, take +1forward now.
On a miss, the MC holds 1, and can spend it to have you already be there, but somehow pinned, caught or trapped.

Deep insights you get +1weird (weird+3).

Gear

stun gun (s-harm close reload)

Hx

Grandchildren - -3
Babushka - -2
Konstantine - +1
Natalya - +1
Gleb - -2

XP 2
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Advancements

  • get a new savvyhead move (Deep insights)