Apocalypse World: Purgatoria After Dark/Semyon: Difference between revisions

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• when next should I expect to see them?
• when next should I expect to see them?
• how could I get to them, physically or emotionally?<br><br>
• how could I get to them, physically or emotionally?<br><br>
'''Dashiell Hammet ain't got nothing:''' when you take harm, make this move instead of the normal move. Roll+harm taken. On a 10+, choose 2.  On a 7-9, choose 1:<br> * It's not so bad. Take -1harm
'''Dashiell Hammet ain't got nothing:''' when you take harm, make this move instead of the normal move. Roll+harm taken. On a 10+, choose 2.  On a 7-9, choose 1:<br>
* Take +1forward against your attacker.
It's not so bad. Take -1harm.<br>
Take +1forward against your attacker.<br>
Treat a miss on this move as a 7-9 hit on the normal harm move.
Treat a miss on this move as a 7-9 hit on the normal harm move.
|Gear=Kitchen knife - 2 harm, hand <br>
|Gear=Kitchen knife - 2 harm, hand <br>

Revision as of 03:52, 25 January 2016

Name Semyon
Campaign Apocalypse World: Purgatoria After Dark
Player Jacko
Playbook Maestro'd
Look Man, casual wear, boyish face, frank eyes, lean body, quick hands.
Cool 1
Hard 0
Hot 2
Sharp 0
Weird 1
Moves

Fingers in every pie: put out the word that you want a thing — could be a person, could be somethin somethin, could even be just a thing — and roll+hot. On a 10+, it shows up in your establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.

Everbody eats, even that guy: when you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1: • how are they doing? what’s up with them? • what or who do they love best? • who do they know, like and/or trust? • when next should I expect to see them? • how could I get to them, physically or emotionally?

Dashiell Hammet ain't got nothing: when you take harm, make this move instead of the normal move. Roll+harm taken. On a 10+, choose 2. On a 7-9, choose 1:
• It's not so bad. Take -1harm.
• Take +1forward against your attacker.
Treat a miss on this move as a 7-9 hit on the normal harm move.

Gear

Kitchen knife - 2 harm, hand
Fashion suitable
0 barter

Hx

Urchins - +3
Natalya - +3
Konstantin - +2
Demetri - +2

XP 1
Harm 3
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Coffeemesto
Main attraction: Coffee
Side attractions: Drinks, scene.
Atmosphere: Intimate, smoky, shadowy, and intriguing.

Regulars
Rem (best)
Artur
Gleb
Zoya
Vilen (worst)
Timur wants in on it.
Roman is owed for it.
Svetlana wants it gone.

Security
secrecy, passwords, codes & signals, invite-only, vouching.
everybody's packing: your cast & crew are a gang (2 harm small gang 0 armor)
a warren of dead-ends, hideaways & boltholes

Secrets

  • The Grandkids and Natalya know that Svetlana, Semyon's twin sister, is in the Striyanka.

Advancements

  • add a security to your establishment (a warren of dead-ends, hideaways & boltholes)
  • get a move from another playbook (Dashiell Hammet ain't got nothing on me.)
  • get +1hard (max hard+2)