Apocalypse World: Purgatoria After Dark/Konstantine: Difference between revisions
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|Sharp=1 | |Sharp=1 | ||
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|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
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* '''''Leave no one behind:''''' in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+. | * '''''Leave no one behind:''''' in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+. | ||
* '''''Eager to know:''''' when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience. | * '''''Eager to know:''''' when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience. | ||
* '''''Ice cold:''''' when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. | |||
|Gear=* Assault rifle (3-harm close loud autofire) | |Gear=* Assault rifle (3-harm close loud autofire) | ||
* sidearm (2-harm close loud) | * sidearm (2-harm close loud) | ||
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It’s securely hidden. They’re in awe or terror of the undying people within. | It’s securely hidden. They’re in awe or terror of the undying people within. | ||
= Advances = | |||
* get a move from another playbook - Ice Cold from the Battlebabe | |||
When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him. | When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him. | ||
Revision as of 21:10, 10 January 2016
| Name | Major Konstantine Ryzhkov |
|---|---|
| Campaign | Apocalypse World: Purgatoria After Dark |
| Player | Jason |
| Playbook | Quarantine |
| Look | Man, pre-Collapse officer's uniform, young face, scared eyes, athletic body |
| Cool | 3 |
| Hard | 1 |
| Hot | 0 |
| Sharp | 1 |
| Weird | |
| Moves |
|
| Gear |
|
| Hx | |
| XP | |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Cannot open his brain to the world's psychic maelstrom.
As things stand at the beginning of play, anyone released from stasis suffers both 2-harm area ap and Ψ-harm.
You emerged from stasis a few days ago.
Remaining in stasis are the rest of your unit, plus your colleagues and your superiors.
Stasis has remained untouched by outsiders. Why? Choose 1 or more: It’s securely hidden. They’re in awe or terror of the undying people within.
Advances
- get a move from another playbook - Ice Cold from the Battlebabe
When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him.