Purgatoria/Violetta: Difference between revisions

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Advancements:
Advancements:
Get new Hocus Move: Charismatic (roll +wierd instead of +hot)
 
Get new Hocus Move:Charismatic (roll +wierd instead of +hot)

Revision as of 03:56, 21 December 2015

Name Violetta
Campaign Apocalypse World: Purgatoria
Player Lisa
Playbook Hocus
Look Female with tech vestments (kinda steampunk,) a determined face and a fit body
Cool 1
Hard -1
Hot 1
Sharp 0
Weird 3
Moves

Fortunes: : fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share.

Fucking wacknut: you get +1 weird (weird+3)

Divine protection: your gods give you 1-armor. If you wear armor, use that instead, they don’t add.

Augury (Followers) When you use your followers or your workspace for augury,roll +weird. On a hit, you can choose 1: • Reach through the world’s psychic maelstrom to something or someone connected to it. • Isolate and protect a person or thing from the world’s psychic maelstrom. • Isolate and contain a fragment of the world’s psychic maelstrom itself. • Insert information into the world’s psychic maelstrom. • Open a window into the world’s psychic maelstrom. By default, the effect will last only as long as you maintain it, will reach only shallowly into the world’s psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1: • It’ll persist (for a while) without your actively maintaining it. • It reaches deep into the world’s psychic maelstrom. • It reaches broadly throughout the world’s psychic maelstrom. • It’s stable and contained, no bleeding. On a miss, whatever bad happens, your antenna takes the brunt of it.

Insight: (Followers) When you use your followers for insight, ask your followers what they think your best course is, and the MC will tell you. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.

Charismatic: when you try to manipulate someone, roll +weird instead of +hot)

Gear

Oddments worth 2 barter

Hx

Sir Nigel Blackpool Juggernaut) 1 Falley (Skinner) 0 Adrian (Savvyhead) 0 Freitag (Gunlugger) 3

XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Violetta is a strong determined woman, whose main purpose is to make the lives of women easier in this desperate world. She hates the flamboyance and rituals of the Orthodoxy, but doesn't outwardly express those feelings to just anyone. She keeps friends in high and low places. She believes she can be more successful by paying lip service to the Orthodoxy, while using her skills as a fashion design to spur on the changes she wants to see in society. Her most notable accomplishment so far is inventing pockets for women on the inside of clothing. V has a staff of 20 carefully chosen assistants seamstresses, etc., who share her disdain of all the excess pomp and circumstance in the world.

Violetta's Followers: about 20, loyal, but not fanatical. They have their own lives apart from Violetta, integrated in the local population (fortune+1 surplus: 1-barter want: desertion.) They travel with . Your followers are dedicated to you. Surplus: +1 barter, and replace want: desertion with want: hunger. Your followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury. Your followers rely entirely on you for their lives and needs. Want:+desperation. Your followers disdain fashion, luxury and convention. Want: +disease

Surplus Augery, Barter 2, Fortune +1, Want Hunger, Desperation, Disease

Advancements:

Get new Hocus Move:Charismatic (roll +wierd instead of +hot)