Brink/Swan: Difference between revisions
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|Campaign=Brink | |Campaign=Brink | ||
|Player=Jacko | |Player=Jacko | ||
|Playbook= | |Playbook=Hard holder | ||
|Look=Ambiguous, utility wear, pretty face, sharp eyes, energetic body. | |Look=Ambiguous, utility wear, pretty face, sharp eyes, energetic body. | ||
|Cool=3 | |Cool=3 | ||
|AWCoolHighlighted=Yes | |AWCoolHighlighted=Yes | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=Yes | ||
|Hot= | |Hot=0 | ||
|AWHotHighlighted=No | |AWHotHighlighted=No | ||
|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Cipher - HX +1<br /> | |Hx=Cipher - HX +1<br /> | ||
Absinthe - HX + | Absinthe - HX +2<br /> | ||
Torch - HX + | Torch - HX +2<br /> | ||
Chronos - HX +3<br /> | Chronos - HX +3<br /> | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves= | |Moves='''Easy to Trust''' - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. | ||
'''Easy to Trust''' - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot | |||
'''Hypnotic''' - when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by:<br /> | '''Hypnotic''' - when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by:<br /> | ||
Line 43: | Line 39: | ||
• they attack you.<br /> | • they attack you.<br /> | ||
On a 10+, take +1forward against them as well. On a miss, they do what they like and you take -1forward against them. | On a 10+, take +1forward against them as well. On a miss, they do what they like and you take -1forward against them. | ||
'''Leadership''' | |||
'''Wealth''' | |||
'''Hold''' | |||
manufactory | |||
sophisticated armory | |||
tall, deep, mighty compound | |||
Large population | |||
Lazy and drug stupored | |||
Pack of fucking hyenes | |||
|Gear=9mm Pistol - 2H close loud<br /> | |Gear=9mm Pistol - 2H close loud<br /> | ||
Assault Rifle - 3H close autofire loud<br /> | |||
Vac-suit covered in pouches and tools - 1 Armor<br /> | Vac-suit covered in pouches and tools - 1 Armor<br /> | ||
2 Barter<br /> | |||
|XP= | |||
|Harm= | |XP=1 | ||
|Harm=10 | |||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No | ||
|Disfigured= | |Disfigured=Yes | ||
|Broken=No | |Broken=No | ||
}} | }} |
Revision as of 23:34, 28 December 2014
Name | Swan |
---|---|
Campaign | Brink |
Player | Jacko |
Playbook | Hard holder |
Look | Ambiguous, utility wear, pretty face, sharp eyes, energetic body. |
Cool | 3 |
Hard | 3 |
Hot | 0 |
Sharp | 1 |
Weird | -1 |
Moves |
Easy to Trust - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. Hypnotic - when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by: Towering presence - when you give someone an order or a warning, roll+hard. On a
hit, they choose: Leadership Wealth Hold manufactory sophisticated armory tall, deep, mighty compound Large population Lazy and drug stupored Pack of fucking hyenes |
Gear |
9mm Pistol - 2H close loud |
Hx |
Cipher - HX +1 |
XP | 1 |
Harm | 10 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Swan is so-called due to his long, snowy-white braided dreads and nearly paper-white skin. He's pretty enough that people begin to question themselves and his joking requests for good-luck kisses on the cheek are usually granted (though often rebuked by him).
Swan brought Absinthe and Torch as backup when doing a deal with Cutter. Things went sour and he thinks Absinthe cut out and left him in the lurch while Torch hung tough and faced down serious violence to get them out of that jam.
Lives on ring 23.
Crew
Abner - Filthy rat of a navigator
Absinthe - Sexy and dangerous
Chauncey - Lazy and smarmy techie, Mr. Fix-It
Chronos - EVA pilot, vintage ride and a tank!
Eyeball - Surveillance and security, has her eye on the customers
Flail - Cat-o-nine expert, female muscle
Torch - The muscle
Warchest - Gun bunny, has free license to loot all the guns n' ammo he can from targets and victims
Advancements
get a new operator move: Eye on the door.
get +1cool (max cool+3)
add a gig and you may change your crew
get a move from another playbook: Hypnotic
get +1hard (max hard+2)
choose 3 basic moves and advance them (do something under fire, go aggro, seduce or manipulate)
advance the other 4 basic moves
get a move from another playbook: Towering presence
get +1sharp (max sharp+1)
get +1 to any stat (max stat+3)
What Cipher knows
Cipher has sussed out that Swan ain't from around here. He's most likely from ring 8, where most of the cryo-tube facilities are. 'Eighters' are reputed to 'cull the herd' of those left on ice from time to time and cannibals are no laughing matter.
What Torch knows
Torch might remember a prominent Eighter from his time with the 'Neers, Dr. Satin, and damned if he and Swan don't share quite a few of those niggling observable human characteristics that are inherited.
What Absinthe knows