Brink/Cipher: Difference between revisions
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** ''they take -1 right now''<br> | ** ''they take -1 right now''<br> | ||
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.<br> | If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.<br> | ||
* '''''2 gigs | * '''''2 gigs''''' and '''''moonlighting''''' | ||
** fucking (2-barter/ entanglement) | |||
** surveillance (1-barter/deceived) | |||
* '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1: | * '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1: | ||
** Where could I hide here? | ** Where could I hide here? |
Revision as of 22:10, 7 December 2014
Name | Cipher |
---|---|
Campaign | Brink |
Player | Joe |
Playbook | Brainer |
Look | Ambiguous, fetish-bondage wear, smooth face, dead eyes, awkward, angular body |
Cool | 1 |
Hard | 0 |
Hot | 1 |
Sharp | 1 |
Weird | 2 |
Moves |
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
Whenever acting on the answer requires a roll, take +1. If you’d like to ask further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand musing too long.
|
Gear |
|
Hx |
|
XP | 0 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Cipher's vac suit is all kinds of Ziggy Stardust weirdness. Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.
Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.
Swan knows that I have spoken to psychic maelstrom and have concerns about the gate. What he learns is that I have reason to believe that Doctor Oculus is trying to reopen the Gate and invite the King in Yellow on to the station. That's why I want to close the Gate permanently.