Brink/Cipher: Difference between revisions

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** ''they take -1 right now''<br>
** ''they take -1 right now''<br>
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.<br>
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.<br>
* '''''2 gigs (fucking & surveillance)''''' and '''''moonlighting'''''
* '''''2 gigs''''' and '''''moonlighting'''''
** fucking (2-barter/ entanglement)
** surveillance (1-barter/deceived)
* '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1:
* '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1:
** Where could I hide here?
** Where could I hide here?

Revision as of 22:10, 7 December 2014

Name Cipher
Campaign Brink
Player Joe
Playbook Brainer
Look Ambiguous, fetish-bondage wear, smooth face, dead eyes, awkward, angular body
Cool 1
Hard 0
Hot 1
Sharp 1
Weird 2
Moves
  • Unnatural lust transfixion: when you try to seduce someone, roll+weird instead of roll+hot.
  • Casual Brain receptivity: when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don't have to interact.
  • Direct-brain whisper projection: you can roll+weird to get the effects of going aggro without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).
  • In-brain puppet strings: when you have time and physical intimacy with someone - mutual or 1-sided - you can plant a command inside their mind. Roll+weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1 to:
    • inflict 1-harm (ap)
    • they take -1 right now

If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

  • 2 gigs and moonlighting
    • fucking (2-barter/ entanglement)
    • surveillance (1-barter/deceived)
  • Alive in the world: when you take your bearings in a landscape or a settlement, ask 1:
    • Where could I hide here?
    • If I had to make a stand here, where would be best?
    • What does this place or these people have to offer me?
    • How could I gain access to this place’s or these people’s secrets?
    • How could I gain the undivided attention of all present?
    • How could I best become accepted as a part of this place or these people?
    • What or who is the source of the most pain here?

Whenever acting on the answer requires a roll, take +1. If you’d like to ask further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand musing too long.

  • Self Possession
Gear
  • Scalpels (3-harm intimate hi-tech)
  • Violation glove (hand, hi-tech)
  • Pain-wave projector (1-harm ap area loud reload hi-tech)
  • Oddments worth 4-barter
Hx
  • Absinthe: +1
  • Swan: +3
  • Torch: +3
XP 0
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Cipher's vac suit is all kinds of Ziggy Stardust weirdness. Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.

Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.
Swan knows that I have spoken to psychic maelstrom and have concerns about the gate. What he learns is that I have reason to believe that Doctor Oculus is trying to reopen the Gate and invite the King in Yellow on to the station. That's why I want to close the Gate permanently.