Brink/Torch: Difference between revisions

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|Hx=* Cipher: -1 - He helped me do something terrible once.
|Hx=* Cipher: -1 - He helped me do something terrible once.
* Absinthe: 2 - I think she's pretty.
* Absinthe: 2 - I think she's pretty.
* Swan: 3
* Swan: 1
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
|Moves=* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
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* '''''Beastly:''''' you get +1hard (hard+3).
* '''''Beastly:''''' you get +1hard (hard+3).
* '''''Bloodcrazed:''''' whenever you inflict harm, inflict +1harm.
* '''''Bloodcrazed:''''' whenever you inflict harm, inflict +1harm.
* '''''Rasputin:''''' shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesn’t bother you that much anymore.
* '''''Juggernaut:''''' take -2 on all “when you suffer harm” rolls.
|Gear=* modified engineer's structural cutter (3-harm hand autofire messy)
|Gear=* modified engineer's structural cutter (3-harm hand autofire messy)
* Vac-safe engineering coveralls (2-armor).
* Vac-safe engineering coveralls (2-armor).
* 1 barter
* Oddments worth 0 barter
|XP=0
|XP=1
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No

Revision as of 06:52, 21 October 2014

Name Torch
Campaign Brink
Player Jason
Playbook Faceless
Look Man, scrounged armor, merciless eyes, muscular body.

Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked beaten up.

Cool 1
Hard 2
Hot -1
Sharp 0
Weird 1
Moves
  • Oh yeah! roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
  • Scent of blood: at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.
  • Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it.
  • The Unexpected: when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens.
  • Beastly: you get +1hard (hard+3).
  • Bloodcrazed: whenever you inflict harm, inflict +1harm.
  • Rasputin: shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesn’t bother you that much anymore.
  • Juggernaut: take -2 on all “when you suffer harm” rolls.
Gear
  • modified engineer's structural cutter (3-harm hand autofire messy)
  • Vac-safe engineering coveralls (2-armor).
  • Oddments worth 0 barter
Hx
  • Cipher: -1 - He helped me do something terrible once.
  • Absinthe: 2 - I think she's pretty.
  • Swan: 1
XP 1
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Unmasked, you are (choose 2):

  • Irresolute. When you inflict harm, inflict -1harm.
  • Ashamed. You have hard=0 until you cover your face again.

Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.

Lives near Swan in ring 23, which is an unpowered wide ring.