Brink/Torch: Difference between revisions
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* Swann: 2 | * Swann: 2 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but | |Moves=* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. | ||
take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. | * '''''Scent of blood:''''' at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down. | ||
* '''''Scent of blood: | * '''''Norman:''''' you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. | ||
* '''''Norman:''''' you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire | |||
if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. | |||
* '''''The Unexpected:''''' when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens. | * '''''The Unexpected:''''' when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens. | ||
|Gear=* chainsaw (3-harm hand autofire messy) | |Gear=* chainsaw (3-harm hand autofire messy) |
Revision as of 20:02, 28 September 2014
Name | Torch |
---|---|
Campaign | Brink |
Player | Jason |
Playbook | Faceless |
Look | Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked beaten up. |
Cool | 1 |
Hard | 2 |
Hot | -1 |
Sharp | 0 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.