Ghosts in the Grid/Ace: Difference between revisions
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|Hx=* Din: +1 | |Hx=* Din: +1 | ||
* Burroughs: -2 | * Burroughs: -2 | ||
* Methane: | * Methane: +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1: | |Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1: | ||
Revision as of 09:44, 12 June 2014
| Name | Ace |
|---|---|
| Campaign | Ghosts in the Grid |
| Player | Shade |
| Playbook | Chopper |
| Look | Man, showy biker wear, strong face, calculating eyes, rangy body |
| Cool | 1 |
| Hard | 2 |
| Hot | 1 |
| Sharp | 0 |
| Weird | -1 |
| Moves |
|
| Gear |
|
| Hx |
|
| XP | 2 |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Gang: The Jokers (3-harm, gang, small, savage, 1-armor, mobile), vulnerability: obligation (to Dr. Hannibal)