Ghosts in the Grid/Din: Difference between revisions
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(Created page with "{{AWCharacter |Name=Din |Campaign=Ghosts in the Grid |Player=Jason Larke |Playbook=Gunlugger |Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body. |Co...") |
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|Name=Din | |Name=Din | ||
|Campaign=Ghosts in the Grid | |Campaign=Ghosts in the Grid | ||
|Player=Jason | |Player=Jason | ||
|Playbook=Gunlugger | |Playbook=Gunlugger | ||
|Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body. | |Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body. | ||
Line 15: | Line 15: | ||
|Weird=0 | |Weird=0 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=* Methane: 0 | |Hx= | ||
* Methane: 0 | |||
* Burroughs: -1 | * Burroughs: -1 | ||
* Ace: 0 | * Ace: 0 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Battlefield Instincts''''': when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | |Moves= | ||
* '''''Battlefield Instincts''''': when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | |||
* '''''Insano like Drano''''': you get +1Hard (up to Hard+3) | * '''''Insano like Drano''''': you get +1Hard (up to Hard+3) | ||
* '''''Bloodcrazed''''': whenever you inflict Harm, inflict +1Harm. | * '''''Bloodcrazed''''': whenever you inflict Harm, inflict +1Harm. | ||
|Gear=* Machinegun (3-harm, close/far, area, messy, ap) | |Gear= | ||
* Machinegun (3-harm, close/far, area, messy, ap) | |||
* SMG (2-harm, close area loud, ap) | * SMG (2-harm, close area loud, ap) | ||
* Many knives (2-harm, hand, infinite) | * Many knives (2-harm, hand, infinite) |
Latest revision as of 07:11, 8 May 2014
Name | Din |
---|---|
Campaign | Ghosts in the Grid |
Player | Jason |
Playbook | Gunlugger |
Look | Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body. |
Cool | 1 |
Hard | 3 |
Hot | -1 |
Sharp | 1 |
Weird | 0 |
Moves |
|
Gear |
|
Hx |
|
XP | 1 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle: