The Mouldering World/Burnt Amber: Difference between revisions

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(Created page with "{{AWCharacter |Name=Burnt Amber |Campaign=The Mouldering World |Player=Tina |Playbook=Battlebabe |AWCoolHighlighted=No |AWHardHighlighted=No |AWHotHighlighted=No |AWSharpHighl...")
 
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|Player=Tina
|Player=Tina
|Playbook=Battlebabe
|Playbook=Battlebabe
|Look=woman, casual wear, calculating eyes, striking face, athletic, gorgeous body
|Cool=3
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=-2
|AWHardHighlighted=No
|AWHardHighlighted=No
|AWHotHighlighted=No
|Hot=1
|AWHotHighlighted=Yes
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|AWWeirdHighlighted=No
|Weird=1
|AWWeirdHighlighted=Yes
|Hx=as follows:
* Philotic: +2
* Ghislaine: -1
* Jonjo: +3
* Fluffy: +2
* Bank: ?
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+Hot.  On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.
* '''''Visions of Death:''''' when you go into battle, roll+Weird.  On a 10+, name one person who'll die and one who'll live.  On a 7-9, name one person who'll die OR one person who'll live.  Don't name a player, name NPCs only.  The MC will make your vision come true if it's even remotely possible.  On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No

Revision as of 12:29, 31 January 2014

Name Burnt Amber
Campaign The Mouldering World
Player Tina
Playbook Battlebabe
Look woman, casual wear, calculating eyes, striking face, athletic, gorgeous body
Cool 3
Hard -2
Hot 1
Sharp 1
Weird 1
Moves
  • Dangerous and sexy: when you enter into a charged situation, roll+Hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
  • Visions of Death: when you go into battle, roll+Weird. On a 10+, name one person who'll die and one who'll live. On a 7-9, name one person who'll die OR one person who'll live. Don't name a player, name NPCs only. The MC will make your vision come true if it's even remotely possible. On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
Gear
Hx

as follows:

  • Philotic: +2
  • Ghislaine: -1
  • Jonjo: +3
  • Fluffy: +2
  • Bank: ?
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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