The Mouldering World/Bank: Difference between revisions
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** when next should I expect to see them? | ** when next should I expect to see them? | ||
** how could I get to them, physically or emotionally? | ** how could I get to them, physically or emotionally? | ||
|Gear=* Kitchen knife, 2-harm hand | |Gear= | ||
* Kitchen knife, 2-harm hand | |||
* 1-barter | * 1-barter | ||
* Vintage 3-piece suit, worn over light body armor worth 1-armor | * Vintage 3-piece suit, worn over light body armor worth 1-armor |
Revision as of 23:48, 30 January 2014
Name | Bank |
---|---|
Campaign | [[Marc's AW game|]] |
Player | Jason |
Playbook | Maestro D' |
Look | Man, vintage wear, scarred face, cool eyes, lean body, precise hands. |
Cool | 0 |
Hard | 1 |
Hot | 2 |
Sharp | 1 |
Weird | -1 |
Moves |
|
Gear |
|
Hx | |
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
My establishment, known colloquially as Bank's Place, offering luxury food (because Bank's the only guy around how knows how to make anything taste wonderful anymore), drinks, and a vibrant social scene. Bank's Place offers luxury, intimacy, protection, and dancing.
Bank enjoys the company of Samson, a frequent regular. On the other hand, it would be best for everyone Ward would quit coming around.
Dogface would love to get his hands into Bank's coffers.
Bank owes Seahorse for his help getting the Place up and running.
Trudy thinks Bank's Place is full of pretentious shitheads and would love to burn it to the ground.
Security for Bank's Place comes from the bouncer, Wallace (2-harm 1-armor) and the shotgun behind the bar (3-harm close reload messy).