Brittania World/Senica: Difference between revisions

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(The Horsewoman.)
 
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|Sharp=2
|Sharp=2
|Weird=0
|Weird=0
|Moves=Infernal Steed:  when atop my steed...
|Moves='''Infernal Steed:''' when atop my steed...<br />
...if you act under fire, add your steed's sight to your roll.
...if you act under fire, add your steed's sight to your roll.<br />
...if you seize by force, add your steed's power to your roll.
...if you seize by force, add your steed's power to your roll.<br />
...if you go aggro, add your steed's power to your roll.
...if you go aggro, add your steed's power to your roll.<br />
...if you open your mind to the psychic maelstrom, add your steed's sight to your roll.
...if you open your mind to the psychic maelstrom, add your steed's sight to your roll.<br />
...if you help or interfere with someone, add your steed's power to your roll.
...if you help or interfere with someone, add your steed's power to your roll.<br />
...if someone interferes with you, add your steed's weakness to their roll.
...if someone interferes with you, add your steed's weakness to their roll.<br />
 
<br />
Conquest: when you and your steed lead a gang into battle, it counts as one size larger than it is.
'''Conquest:''' when you and your steed lead a gang into battle, it counts as one size larger than it is.
|Gear=2 heraldic weapons
|Gear=2 heraldic weapons<br />
...lance and banner (2-harm arm flag)
...lance and banner (2-harm arm flag)<br />
...saber (3-harm arm)
...saber (3-harm arm)
|Shattered=No
|Shattered=No
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|Broken=No
|Broken=No
}}
}}
The Steed
'''The Steed'''<br />
Power +2
Power +2<br />
Sight +1
Sight +1<br />
Weakness +2
Weakness +2<br />
1-armor
1-armor<br />
 
<br />
Animal, fast, tough, decorated, proud, vain.
Animal, fast, tough, decorated, proud, vain.

Revision as of 13:26, 26 August 2013

Name Senica
Campaign [[Arthurian World|]]
Player
Playbook
Look Woman, leather armor, grim face, imperious eyes, cut body.
Cool 1
Hard -1
Hot -2
Sharp 2
Weird 0
Moves

Infernal Steed: when atop my steed...
...if you act under fire, add your steed's sight to your roll.
...if you seize by force, add your steed's power to your roll.
...if you go aggro, add your steed's power to your roll.
...if you open your mind to the psychic maelstrom, add your steed's sight to your roll.
...if you help or interfere with someone, add your steed's power to your roll.
...if someone interferes with you, add your steed's weakness to their roll.

Conquest: when you and your steed lead a gang into battle, it counts as one size larger than it is.

Gear

2 heraldic weapons
...lance and banner (2-harm arm flag)
...saber (3-harm arm)

Hx
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



The Steed
Power +2
Sight +1
Weakness +2
1-armor

Animal, fast, tough, decorated, proud, vain.