Teodor Ziel: Difference between revisions

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|Fate Points=2
|Fate Points=2
|Skills=Awareness (Per), Ciphers (Rogue Trader, Mercenary, Underworld) (Int), Command (Fel) +20, Common Lore (Adeptus Arbites, Imperium, Imperial Navy, Koronus Expanse, Rogue Traders, Tech, War) (Int), Dodge (Ag), Drive (Ground Vehicle, Skimmer/Hover) (Ag), Forbidden Lore (Mutants, Pirates, The Warp, Xenos) (Int) +10, Intimidate (S) +10,Literacy (Int), Navigation (Stellar, Surface) (Int) +10, Pilot (Spacecraft, Flyers) (Ag) +20, Scholastic Lore (Astromancy, Cryptology, Judgement, Tactica Imperialis) (Int), Scrutiny (Per), Secret Tongue (Military, Rogue Trader, Underdeck) (Int), Security (Ag), Speak Language (Low Gothic, Trader's Cant) (Int), Tactics (Void Combat) (Int) +20, Tech-Use (Int) +10, Trade (Voidfarer) (Ag) +20.
|Skills=Awareness (Per), Ciphers (Rogue Trader, Mercenary, Underworld) (Int), Command (Fel) +20, Common Lore (Adeptus Arbites, Imperium, Imperial Navy, Koronus Expanse, Rogue Traders, Tech, War) (Int), Dodge (Ag), Drive (Ground Vehicle, Skimmer/Hover) (Ag), Forbidden Lore (Mutants, Pirates, The Warp, Xenos) (Int) +10, Intimidate (S) +10,Literacy (Int), Navigation (Stellar, Surface) (Int) +10, Pilot (Spacecraft, Flyers) (Ag) +20, Scholastic Lore (Astromancy, Cryptology, Judgement, Tactica Imperialis) (Int), Scrutiny (Per), Secret Tongue (Military, Rogue Trader, Underdeck) (Int), Security (Ag), Speak Language (Low Gothic, Trader's Cant) (Int), Tactics (Void Combat) (Int) +20, Tech-Use (Int) +10, Trade (Voidfarer) (Ag) +20.
|Talents= Air of Authority, Basic Weapon Training (Universal), Decadence, Die Hard, Foresight, Hotshot Pilot, Into the Jaws of Hell, Iron Discipline, Master and Commander, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Step Aside, True Grit, Unarmed Master, Unarmed Warrior, Void Tactician.
|Talents= Air of Authority, Basic Weapon Training (Universal), Decadence, Die Hard, Foresight, Hotshot Pilot, Into the Jaws of Hell, Iron Discipline, Master and Commander, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Step Aside, Sprint, True Grit, Unarmed Master, Unarmed Warrior, Void Tactician.
|Special Ability=Master of Space - Re-roll all failed Tests made for Manoeuvre Actions while aboard a voidship.
|Special Ability=Master of Space - Re-roll all failed Tests made for Manoeuvre Actions while aboard a voidship.
|Bionics= Bionic Arm and Hand (Right), Bionic Eyes with Lowlight, Good Quality MIU, Bionic Heart, Bionic Respiratory System, Voidskin, Vox Implant.
|Bionics= Bionic Arm and Hand (Right), Bionic Eyes with Lowlight, Good Quality MIU, Bionic Heart, Bionic Respiratory System, Voidskin, Vox Implant.

Revision as of 12:21, 21 April 2011

Description

Teodor Ziel Captain Ziel is a salty old voidman who has sailed in service to House Machariel for decades. Born to the void, Captain Ziel has captained nearly every kind of ship at void and has been, in his time, a pirate, a smuggler, a mercenary, and a free captain. He's an expert navigator, and a brave, if artless, combatant. Captain Ziel was promoted to Station Master by Marneus Machariel, and given command of Machariel Station for his handling of the Ork incursion.


Character Profile

WS BS S T Ag Int Per WP Fel

(4) 5

(4) 0

(4) 0

(4) 5

(5) 0

(4) 0

(4) 0

(4) 0

(4) 5

Movement: 4/8/12/24 Wounds: 14

Fate Points: 2 Demeanour:

Skills:

Awareness (Per), Ciphers (Rogue Trader, Mercenary, Underworld) (Int), Command (Fel) +20, Common Lore (Adeptus Arbites, Imperium, Imperial Navy, Koronus Expanse, Rogue Traders, Tech, War) (Int), Dodge (Ag), Drive (Ground Vehicle, Skimmer/Hover) (Ag), Forbidden Lore (Mutants, Pirates, The Warp, Xenos) (Int) +10, Intimidate (S) +10,Literacy (Int), Navigation (Stellar, Surface) (Int) +10, Pilot (Spacecraft, Flyers) (Ag) +20, Scholastic Lore (Astromancy, Cryptology, Judgement, Tactica Imperialis) (Int), Scrutiny (Per), Secret Tongue (Military, Rogue Trader, Underdeck) (Int), Security (Ag), Speak Language (Low Gothic, Trader's Cant) (Int), Tactics (Void Combat) (Int) +20, Tech-Use (Int) +10, Trade (Voidfarer) (Ag) +20.

Talents:

Air of Authority, Basic Weapon Training (Universal), Decadence, Die Hard, Foresight, Hotshot Pilot, Into the Jaws of Hell, Iron Discipline, Master and Commander, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Step Aside, Sprint, True Grit, Unarmed Master, Unarmed Warrior, Void Tactician.

Special Ability:

Master of Space - Re-roll all failed Tests made for Manoeuvre Actions while aboard a voidship.

Traits:

None

Bionics:

Bionic Arm and Hand (Right), Bionic Eyes with Lowlight, Good Quality MIU, Bionic Heart, Bionic Respiratory System, Voidskin, Vox Implant.

Body Armour:

Best Quality Enforcer Light Carapace (5 all)

Best Quality Selinite-pattern Voidsuit (AP 4 arms, body, legs; 5 head), Features: Photo-Visor, Grapnel and Line (10m), Vox-Link, Seal Patching Kit, Zero-Grav Impellors (Movement 6). Modifiers: -10 Ag

Weapons:

Best Quality Mars-pattern Naval Pistol: Range: 20m, Class: Pistol, RoF: 1/3/-, Dam: 1d10+4 I, Pen: 0: Clip: 6: Reload: Full Special: Reliable,Tearing

Clovis-pattern Plasma Gun: Range: 60m, Class: Basic, RoF: 1/3/5, Dam: 1d10+5 E, Pen: 6: Clip: 40: Reload: 5 Full Special: Overheat

Best Quality Officer's Cutlass: Range: -, Class: Melee, RoF: -, Dam: 1d10+4 E, Pen: 2: Clip: -: Reload: - Special: Shock, Mono

Gear:

Chrono, Combi-Tool, Data-Slate, Respirator, Multicompass, Good-Craftsmanship Navis Prima, Uniforms (Working, Machariel Dress, Machariel Undress).

Total Character Bonuses:

None


Teodor Ziel is a character in Rogue Trader: After the Gold Rush.

Game log appearances: