Apocalypse World: Black Rain/Fisher: Difference between revisions

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|Weird=-1
|Weird=-1
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=*Hardholder: Captain Maxwell (m) 0*Hocus: String (f) -1*Savvyhead: Xander Carthen (m) +2*Brainer: Sybil (f) +2
|Hx=
*Hardholder: Captain Maxwell (m) +1
*Hocus: String (f) 0
*Savvyhead: Xander Carthen (m) +3
*Brainer: Sybil (f) +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.* '''''Insano like Drano''''': you get +1hard (hard+3).* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.* '''''Bloodcrazed''''': whenever you inflict harm, inflict +1harm.* '''''Prepared for the inevitable''''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
|Moves=
|Gear=* 2 barter* assault rifle 3-harm close/far autofire* ap ammo* silencer on assault rifle* many knives (2-harm hand infinite)* 2-armor (plate carrier over soft armor)
* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.
|XP=3
* '''''Insano like Drano''''': you get +1hard (hard+3).* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
|Harm=9
* '''''Bloodcrazed''''': whenever you inflict harm, inflict +1harm.
* '''''Prepared for the inevitable''''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
|Gear=
* 2 barter
* assault rifle 3-harm close/far autofire
* ap ammo
* silencer on assault rifle
* many knives (2-harm hand infinite)
* 2-armor (plate carrier over soft armor)
|XP=5
|Harm=6
|AWStabilized=Yes
|AWStabilized=Yes
|AWcome back with -1hard=No
|AWcome back with -1hard=No

Revision as of 06:15, 24 May 2021

Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, battered old armor over stained sweats, about 5'9".
Cool 1
Hard 3
Hot -3
Sharp 2
Weird -1
Moves
  • Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
  • Insano like Drano: you get +1hard (hard+3).* NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.
  • Bloodcrazed: whenever you inflict harm, inflict +1harm.
  • Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
Gear
  • 2 barter
  • assault rifle 3-harm close/far autofire
  • ap ammo
  • silencer on assault rifle
  • many knives (2-harm hand infinite)
  • 2-armor (plate carrier over soft armor)
Hx
  • Hardholder: Captain Maxwell (m) +1
  • Hocus: String (f) 0
  • Savvyhead: Xander Carthen (m) +3
  • Brainer: Sybil (f) +2
XP 5
Harm 6
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Debilities

  • Disfigured (-1 Hot) - car accident broke his cheek, and his face just looks totally wrong now.

Secrets

Other people know...

  • Captain Maxwell learned that Fisher was a child soldier in the 2021-03-13 session
  • String's hand sometimes freaks out when she sees Fisher and complains that he should be dead.

I know...

  • Xander was part of Captain Maxwell's plan to kill his brother.

Advances

  • Get a new Gunlugger move - Bloodcrazed - 4/25
  • Get a new Gunlugger move - Prepared for the inevitable - 5/9

Notes