Apocalypse World: Black Rain/Fisher: Difference between revisions
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|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx= | |Hx= | ||
*Hardholder: Captain Maxwell (m) -1 | |||
*Hocus: String (f) -1 | |||
*Gunlugger: Fisher (m) -1 | |||
*Savvyhead: Xander Carthen (m) +3 | |||
*Brainer: Sybil (f) +2}} | |||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.* '''''Insano like Drano''''': you get +1hard (hard+3).* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear. | |Moves= | ||
|Gear=* 4 barter* assault rifle 3-harm close/far autofire* ap ammo* silencer on assault rifle* many knives (2-harm hand infinite)* 2-armor (plate carrier over soft armor)* Hand grenade (4-harm hand area reload messy) | * '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out. | ||
* '''''Insano like Drano''''': you get +1hard (hard+3). | |||
* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear. | |||
|Gear= | |||
* 4 barter* assault rifle 3-harm close/far autofire | |||
* ap ammo* silencer on assault rifle | |||
* many knives (2-harm hand infinite) | |||
* 2-armor (plate carrier over soft armor) | |||
* Hand grenade (4-harm hand area reload messy) | |||
|XP=3 | |XP=3 | ||
|Harm=0 | |Harm=0 |
Revision as of 21:30, 14 March 2021
Name | Fisher |
---|---|
Campaign | AW: Black Rain |
Player | Jason |
Playbook | Gunlugger |
Look | Man, battered old armor over stained sweats |
Cool | 1 |
Hard | 3 |
Hot | -2 |
Sharp | 2 |
Weird | -1 |
Moves | |
Gear | |
Hx |
|
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
|AWHxHighlighted=No
|Moves=
- Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
- Insano like Drano: you get +1hard (hard+3).
- NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.
|Gear=
- 4 barter* assault rifle 3-harm close/far autofire
- ap ammo* silencer on assault rifle
- many knives (2-harm hand infinite)
- 2-armor (plate carrier over soft armor)
- Hand grenade (4-harm hand area reload messy)
|XP=3 |Harm=0 |AWStabilized=Yes |AWcome back with -1hard=No |AWcome back with +1weird (max+3)=No |AWchange to a new playbook=No |AWdie=No }}
Debilities
Secrets
- I owe Captain Maxwell a secret from the 2021-03-13 session