Apocalypse World: Black Rain/Fisher: Difference between revisions

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|Weird=-1
|Weird=-1
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx={{bulleted list |Hardholder: Captain Maxwell (m) -1|Hocus: String (f) -1|Gunlugger: Fisher (m) -1|Savvyhead: Xander Carthen (m) +3|Brainer: Sybil (f) +2}}
|Hx=
*Hardholder: Captain Maxwell (m) -1
*Hocus: String (f) -1
*Gunlugger: Fisher (m) -1
*Savvyhead: Xander Carthen (m) +3
*Brainer: Sybil (f) +2}}
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.* '''''Insano like Drano''''': you get +1hard (hard+3).* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
|Moves=
|Gear=* 4 barter* assault rifle 3-harm close/far autofire* ap ammo* silencer on assault rifle* many knives (2-harm hand infinite)* 2-armor (plate carrier over soft armor)* Hand grenade (4-harm hand area reload messy)
* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.
* '''''Insano like Drano''''': you get +1hard (hard+3).
* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
|Gear=
* 4 barter* assault rifle 3-harm close/far autofire
* ap ammo* silencer on assault rifle
* many knives (2-harm hand infinite)
* 2-armor (plate carrier over soft armor)
* Hand grenade (4-harm hand area reload messy)
|XP=3
|XP=3
|Harm=0
|Harm=0

Revision as of 21:30, 14 March 2021

Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, battered old armor over stained sweats
Cool 1
Hard 3
Hot -2
Sharp 2
Weird -1
Moves
Gear
Hx
  • Hardholder: Captain Maxwell (m) -1
  • Hocus: String (f) -1
  • Gunlugger: Fisher (m) -1
  • Savvyhead: Xander Carthen (m) +3
  • Brainer: Sybil (f) +2
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



|AWHxHighlighted=No |Moves=

  • Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
  • Insano like Drano: you get +1hard (hard+3).
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.

|Gear=

  • 4 barter* assault rifle 3-harm close/far autofire
  • ap ammo* silencer on assault rifle
  • many knives (2-harm hand infinite)
  • 2-armor (plate carrier over soft armor)
  • Hand grenade (4-harm hand area reload messy)

|XP=3 |Harm=0 |AWStabilized=Yes |AWcome back with -1hard=No |AWcome back with +1weird (max+3)=No |AWchange to a new playbook=No |AWdie=No }}

Debilities

Secrets

  • I owe Captain Maxwell a secret from the 2021-03-13 session

Advances

Notes