Apocalypse World: Black Rain/Fisher: Difference between revisions

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* many knives (2-harm hand infinite)
* many knives (2-harm hand infinite)
* 2-armor (plate carrier over soft armor)
* 2-armor (plate carrier over soft armor)
* Hand grenade (4-harm hand area reload messy)
|XP=3
|XP=3
|Harm=0
|Harm=0

Revision as of 20:07, 14 March 2021

Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, battered old armor over stained sweats
Cool 1
Hard 3
Hot -2
Sharp 2
Weird -1
Moves
  • Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
  • Insano like Drano: you get +1hard (hard+3).
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.
Gear
  • 2 barter
  • assault rifle 3-harm close/far autofire
  • ap ammo
  • silencer on assault rifle
  • many knives (2-harm hand infinite)
  • 2-armor (plate carrier over soft armor)
  • Hand grenade (4-harm hand area reload messy)
Hx
  • Hardholder: Captain Maxwell (m) -1
  • Hocus: String (f) -1
  • Gunlugger: Fisher (m) -1
  • Savvyhead: Xander Carthen (m) +3
  • Brainer: Sybil (f) +2
XP 3
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Debilities

Secrets

Advances

Notes