Apocalypse World: Black Rain/Fisher: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
|Cool=-1
|Cool=-1
|AWCoolHighlighted=Yes
|AWCoolHighlighted=Yes
|Hard=+3
|Hard=3
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=-2
|Hot=-2
Line 15: Line 15:
|Weird=-1
|Weird=-1
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=
|Hx=* Hardholder: Captain Maxwell (m) -1* Hocus: String (f) -1* Gunlugger: Fisher (m) -1* Savvyhead: Xander Carthen (m) +3* Brainer: Sybil (f) +2
* Hardholder: Captain Maxwell (m) -1
* Hocus: String (f) -1
* Gunlugger: Fisher (m) -1
* Savvyhead: Xander Carthen (m) +3
* Brainer: Sybil (f) +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=
|Moves=* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.* '''''Insano like Drano''''': you get +1hard (hard+3).* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.  On a 7-9, you  can go or stay,  but if you go  it costs you: leave something  behind, or take something with you,  the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.
|Gear=* 2 barter* assault rifle 3-harm close/far autofire* ap ammo* silencer on assault rifle* many knives (2-harm hand infinite)* 2-armor (plate carrier over soft armor)
* '''''Insano like Drano''''': you get +1hard (hard+3).
|XP=3
* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
|Gear=
* 2 barter
* assault rifle 3-harm close/far autofire
* ap ammo
* silencer on assault rifle
* many knives (2-harm hand infinite)
* 2-armor (plate carrier over soft armor)
|XP=2
|Harm=0
|Harm=0
|AWStabilized=Yes
|AWStabilized=Yes
Line 41: Line 27:
|AWdie=No
|AWdie=No
}}
}}
= Debilities =
= Debilities =



Revision as of 18:43, 14 March 2021

Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, battered old armor over stained sweats
Cool -1
Hard 3
Hot -2
Sharp 2
Weird -1
Moves
  • Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.* Insano like Drano: you get +1hard (hard+3).* NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.
Gear
  • 2 barter* assault rifle 3-harm close/far autofire* ap ammo* silencer on assault rifle* many knives (2-harm hand infinite)* 2-armor (plate carrier over soft armor)
Hx
  • Hardholder: Captain Maxwell (m) -1* Hocus: String (f) -1* Gunlugger: Fisher (m) -1* Savvyhead: Xander Carthen (m) +3* Brainer: Sybil (f) +2
XP 3
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Debilities

Secrets

Advances

Notes