Apocalypse World: Black Rain/Fisher: Difference between revisions

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(Created page with "{{AWCharacter |Name=Fisher |Campaign=Apocalypse World: Black Rain |Player=Jason |Playbook=Gunlugger |Look=Man, utility wear + tech, plain face, squinty eyes, strange body (twi...")
 
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|Player=Jason
|Player=Jason
|Playbook=Gunlugger
|Playbook=Gunlugger
|Look=Man, utility wear + tech, plain face, squinty eyes, strange body (twisted by scoliosis)
|Look=Man, battered old armor over stained sweats
|Cool=-1
|Cool=-1
|AWCoolHighlighted=Yes
|AWCoolHighlighted=Yes
|Hard=-1
|Hard=+3
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=-2
|Hot=-2
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=2
|Sharp=2
|AWSharpHighlighted=No
|AWSharpHighlighted=Yes
|Weird=3
|Weird=-1
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=No
|Hx=* Egon -1
|Hx=
* Hike +1
* Hardholder: Captain Maxwell (m) -1
* Inga +1
* Hocus: String (f) -1
* Carl +1
* Gunlugger: Fisher (m) -1
* Savvyhead: Xander Carthen (m) +3
* Brainer: Sybil (f) +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Things speak''''': whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
|Moves=
** Who handled this last before me?
* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone.   On a 7-9, you  can go or stay, but if you go  it costs you: leave something  behind, or take something with you, the MC will tell you what.  On a miss, you're caught vulnerable,  half in and half out.
** Who made this?
* '''''Insano like Drano''''': you get +1hard (hard+3).
** What strong emotions have been most recently nearby this?
* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
** What words have been said most recently nearby this?
** What has been done most recently with this, or to this?
** What’s wrong with this, and how might I fix it?
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and
missed the roll.
 
* '''''Deep insights''''': you get +1weird (weird+3).
* '''''Charismatic''''': when you try to manipulate someone, roll+weird instead of roll+hot.
* '''''Oftener right''''': when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle.
|Gear=2 barter
|Gear=2 barter
knife (2-harm hand)
assault rifle 3-harm close/far autofire
hammer (2-harm hand messy)
ap ammo
leather apron and face shield (1-armor)
silencer on assault rifle
|XP=0
many knives (2-harm hand infinite)
|Harm=10
2-armor (plate carrier over soft armor)
|XP=1
|Harm=0
|AWStabilized=Yes
|AWStabilized=Yes
|AWcome back with -1hard=No
|AWcome back with -1hard=No

Revision as of 17:56, 14 March 2021

Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, battered old armor over stained sweats
Cool -1
Hard +3
Hot -2
Sharp 2
Weird -1
Moves
  • Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
  • Insano like Drano: you get +1hard (hard+3).
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your gear.
Gear

2 barter assault rifle 3-harm close/far autofire ap ammo silencer on assault rifle many knives (2-harm hand infinite) 2-armor (plate carrier over soft armor)

Hx
  • Hardholder: Captain Maxwell (m) -1
  • Hocus: String (f) -1
  • Gunlugger: Fisher (m) -1
  • Savvyhead: Xander Carthen (m) +3
  • Brainer: Sybil (f) +2
XP 1
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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Debilities

Secrets

Advances

Notes