The Watch/Lomo: Difference between revisions

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'''Strength in Numbers''': When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.<br><br>
'''Strength in Numbers''': When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.<br><br>
'''No Bridges Burnt''': When you apologize to someone, roll with Cunning. On a hit, they’re receptive to your apology. On a 10+, choose both. On a 7-9, choose one:<br>
'''No Bridges Burnt''': When you apologize to someone, roll with Cunning. On a hit, they’re receptive to your apology. On a 10+, choose both. On a 7-9, choose one:<br>
- You gain Camaraderie with each other<br>
►► You gain Camaraderie with each other<br>
- You both lower your Weary by 1<br><br>
►► You both lower your Weary by 1<br><br>
'''Unleash the Wolf''': When you attack someone, roll with Valour. On a hit, you harm them and choose 1:<br>
'''Unleash the Wolf''': When you attack someone, roll with Valour. On a hit, you harm them and choose 1:<br>
- Inflict terrible harm upon them<br>
►► Inflict terrible harm upon them<br>
- Take something away from them<br>
►► Take something away from them<br>
On a 7-9, you either find yourself in a tight spot or suffer harm. On a miss, both. If you spend Camaraderie with them, add +2 to your roll (choose before rolling).<br><br>
On a 7-9, you either find yourself in a tight spot or suffer harm. On a miss, both. If you spend Camaraderie with them, add +2 to your roll (choose before rolling).<br><br>
'''Spirit Walk''': When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:<br>
'''Spirit Walk''': When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:<br>
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to act before anyone else does and take +1 ongoing for the scene. --'''Learned from the Best'''<br><br>
to act before anyone else does and take +1 ongoing for the scene. --'''Learned from the Best'''<br><br>
'''Reckless Abandon''': When in a dangerous situation, mark Jaded and suffer harm to turn any roll into a 10+<br><br>
'''Reckless Abandon''': When in a dangerous situation, mark Jaded and suffer harm to turn any roll into a 10+<br><br>
'''Go For Their Flanks''': Mark Jaded to show up in a scene in a superior position, with
'''Go For Their Flanks''': Mark Jaded to show up in a scene in a superior position, with or without explanation<br><br>
or without explanation<br><br>
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +1<br>
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +1<br>
Reynda of Clan Dothas - Spider - Munin - +1<br>
Reynda of Clan Dothas - Spider - Munin - +1<br>
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- Your sword is magical, but legend says it's cursed.<br>
- Your sword is magical, but legend says it's cursed.<br>
- Your bow, Ironheart, is famous, with a fame and reputation.<br>
- Your bow, Ironheart, is famous, with a fame and reputation.<br>
|XP=1
|XP=0
|TWhurting=Yes
|TWhurting=No
|TWwounded=No
|TWwounded=No
|TWcritical=No
|TWcritical=No

Revision as of 20:27, 21 June 2020

Name Lomo
Rank Warden
Clan Molthas
Campaign The Watch
Player Joe
Playbook Wolf
Look Fluid, Hungry Face, Practical Clothing, Volatile
Cunning 1
Luck 1
Training 0
Valour 2
Moves WOLF MOVES

Strength in Numbers: When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.

No Bridges Burnt: When you apologize to someone, roll with Cunning. On a hit, they’re receptive to your apology. On a 10+, choose both. On a 7-9, choose one:
►► You gain Camaraderie with each other
►► You both lower your Weary by 1

Unleash the Wolf: When you attack someone, roll with Valour. On a hit, you harm them and choose 1:
►► Inflict terrible harm upon them
►► Take something away from them
On a 7-9, you either find yourself in a tight spot or suffer harm. On a miss, both. If you spend Camaraderie with them, add +2 to your roll (choose before rolling).

Spirit Walk: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:
►► You temporarily sever the Shadow’s control over a person or place
►► You reappear in a different place than where you started
►► You can take a few willing souls with you
►► You can ask the spirits a question, and they will answer it honestly
►► You leave something behind for safekeeping
You can choose additional options by marking Weary, Jaded, or Harm, 1 per option. If you do, when you return from the spirit world it will be obvious to everyone who sees you.

JADED MOVES
Supernatural Alertness: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene. --Learned from the Best

Reckless Abandon: When in a dangerous situation, mark Jaded and suffer harm to turn any roll into a 10+

Go For Their Flanks: Mark Jaded to show up in a scene in a superior position, with or without explanation

Camaraderie

Rezi of Clan Toltho - Bear - Lisa - +1
Reynda of Clan Dothas - Spider - Munin - +1
Tovy of Clan Molthas - Eagle - Jay - +1
Yeli of Clan Sharn - Owl - Gary - +1

Gear

Pewter amulet with a symbol of The Aerie.
Spear, Sword, Bow Shield and Armor.
- Your sword is magical, but legend says it's cursed.
- Your bow, Ironheart, is famous, with a fame and reputation.

XP 0
Hurting No
Wounded No
Critical No


TIES THAT BIND -- My clan and Rezi's clan were sworn allies but now were not (?)
-- I want to know Yeli better but they make me nervous
-- I respect Tovy as a true warrior
-- They ways of Reynda's clan are strange to me.

??What is the symbol of Clan Molthas??
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it

HARM = 0

WEARY = 0

JADED = 2

ADVANCES
+1 Luck
+1 Valour