Torments of the Righteous/Hike: Difference between revisions

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Inga +3
Inga +3
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=''''Pack alpha:'''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
|Moves='''Pack alpha:''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• they don’t fight back over it (otherwise, they do fight back)
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On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
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''''Fucking thieves:'''' when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit.
'''Fucking thieves:''' when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit.
On a 10+, one of you happens to have just the thing, or close enough.
On a 10+, one of you happens to have just the thing, or close enough.
On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice.
On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice.
On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
<br/><br/>
<br/><br/>
''''Merciless:'''' when you inflict harm, inflict +1harm.
'''Merciless:''' when you inflict harm, inflict +1harm.
<br/><br/>
<br/><br/>
''''Deep brain scan:'''' when you have time and physical intimacy with someone—mutual intimacy like holding them in your arms, or 1-sided intimacy like they’re restrained to a table —you can read them more deeply than normal. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. While you’re reading them, spend your hold to ask their player questions, 1 for 1: <br />
'''Deep brain scan:''' when you have time and physical intimacy with someone—mutual intimacy like holding them in your arms, or 1-sided intimacy like they’re restrained to a table —you can read them more deeply than normal. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. While you’re reading them, spend your hold to ask their player questions, 1 for 1: <br />
• What was your character’s lowest moment?<br />
• What was your character’s lowest moment?<br />
• For what does your character crave forgiveness, and of whom?<br />
• For what does your character crave forgiveness, and of whom?<br />

Latest revision as of 08:20, 11 December 2019

Name Hike
Campaign AW: Torments of the Righteous
Player Jacko
Playbook Chopper
Look Scrounge religious wear, rugged face, scorched eyes, wiry body.
Cool 2
Hard 3
Hot -1
Sharp 1
Weird 1
Moves

Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want (otherwise, they refuse) • they don’t fight back over it (otherwise, they do fight back) • you don’t have to make an example of one of them (otherwise, you must) On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.

Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Merciless: when you inflict harm, inflict +1harm.

Deep brain scan: when you have time and physical intimacy with someone—mutual intimacy like holding them in your arms, or 1-sided intimacy like they’re restrained to a table —you can read them more deeply than normal. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. While you’re reading them, spend your hold to ask their player questions, 1 for 1:
• What was your character’s lowest moment?
• For what does your character crave forgiveness, and of whom?
• What are your character’s secret pains?
• In what ways are your character’s mind and soul vulnerable?
On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

Gear

Lucerne Hammer (3-harm arm messy)
Crossbow (2-harm close slow)
1 barter

Hx

Chuck 0
Champion +3
Egon +2
Inga +3

XP 0
Harm 3
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/hike.pdf

XP: 2

Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.

Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.

Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)
get +1weird (max weird+2)
get +1 to any stat (cool) (max stat+3) create a second character to play
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Inga: Hike has family highly placed in the church.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.
To Egon: Hike might be a witch, maybe not, but she's definitely an agnostic at best.