Torments of the Righteous/Inga Muller: Difference between revisions

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* Ring (worth 1 barter)
* Ring (worth 1 barter)
* blade from dead guy (2 harm hand)<br>
* blade from dead guy (2 harm hand)<br>
* XXX Establishment: Der Flammenkamber - a bar that also provides lots of food, games and drinks. Atmosphere: bustle, lights, violence and noise. Security: body guards Linus and Marco (2-harm 1-armor)<br>
* Establishment: Der Flammenkamber - a bar that also provides lots of food, games and drinks. Atmosphere: bustle, lights, violence and noise. Security: body guards Linus and Marco (2-harm 1-armor)<br>
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No

Revision as of 16:46, 26 September 2019

Name Inga Muller
Campaign AW: Torments of the Righteous
Player Lisa
Playbook Maestro D'
Look Middle age woman with tattooed face, cool eyes, curvy body, vintage wear and quick hands
Cool 0
Hard 1
Hot 3
Sharp 1
Weird 0
Moves
  • You call this hot?: when you do something under fire, roll +hot instead of +cool.
  • A devil with a blade: when you use a blade to go aggro, roll +hot instead of +hard.
  • Artful and Gracious: (+hot)(Skinner) chosen art: brewing. On 10+ spend 3, on 7-9 spend 1, spend 1 to name an NPC member (this person must meet me, this person musy have my services, this person loves me, this person must give me a gift, this person admires my patron) On a miss, no benefit, no harm - just perform very well.
  • Fingers in Every Pie: Put out the word that you want a thing — could be a person, could be somethin somethin, could even be just a thing — and roll+hot. On a 10+, it shows up in your establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.
Gear
  • Wicked blade, like a kitchen knife (2-harm hand)
  • Leather scroungewear fashion (1-armor)
  • Barter: 2
  • Recipe book (worth 1 barter)
  • Ring (worth 1 barter)
  • blade from dead guy (2 harm hand)
  • Establishment: Der Flammenkamber - a bar that also provides lots of food, games and drinks. Atmosphere: bustle, lights, violence and noise. Security: body guards Linus and Marco (2-harm 1-armor)
Hx
  • Tendahl: +1
  • Hike: +2
  • Barbarossa: 2
  • Chuck or "liebchen": 0
  • Egon +3
  • Champion: -3
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/inga.pdf

Advancements: Take a move from another playbook (artful and gracious,) get +1 hot, get +1 hard
, resolve somebody's interest in your place, get a new maestro d' move (fingers in every pie)

Der Flammenkamber particulars:

  • Basic services: lots of food, drinks (incl. semi-secret absinthe available to special customers for special occasions,) games
  • Atmosphere: bustle, noise, lights, and sometimes violence
  • Crew: Cook (Danziger,) 4 Barmaids (Sacha, Heidi, Berta, & Petra,) 2 alewives part-time
  • Who's your best regular? Terpstra (1 legged former tar digger)
  • Who's your worst regular? TBD
  • Who wants in on it? Jung (DFK owes him money)
  • Who do you owe for it? Einar (who must have my services)
  • Who wants it gone? Uli (wants Inga gone)
  • Security:
  1. Body guards Linus & Marco - one or the other is always there (2 harm, 1 armor)
  2. Warren of dead-ends, hideaways and boltholes in cellar (places to stash stuff, and many tunnels - including tunnel to High Street gate (unlocked,) and tunnel to gate outside city wall (locked)

Other Notes:

  • Hermann, Jens and Fritz (Hike's gang) love Inga
  • Inga has tattoo from Hegge that keeps her from getting lost
  • Father Heinrick died 15 years ago in the lottery
  • Inga's long term plan is to have a mobile establishment, possibly in the form of a 12 barter wagon from Yul (Import/export dealer in the capital)
  • Secret to Hike: Inga has legit murdered someone in the past
  • Holds: Fritz (admires Jung, +2) Thornberg (gift - lock service, loves Inga, +1)