Torments of the Righteous/Hike: Difference between revisions
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|Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | |Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=Yes | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted=Yes | |AWHardHighlighted=Yes | ||
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|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird= | |Weird=1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Chuck | |Hx=Chuck 0<br /> | ||
Champion | Champion +2<br /> | ||
Egon + | Egon +3<br /> | ||
Inga | Inga +3 | ||
|AWHxHighlighted=No | |||
|AWHxHighlighted= | |||
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | |Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | ||
• they do what you want (otherwise, they refuse) | • they do what you want (otherwise, they refuse) | ||
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|Gear=Lucerne Hammer (3-harm arm messy)<br /> | |Gear=Lucerne Hammer (3-harm arm messy)<br /> | ||
Crossbow (2-harm close slow)<br /> | Crossbow (2-harm close slow)<br /> | ||
3 barter | |||
|XP=0 | |XP=0 | ||
|Harm= | |Harm=9 | ||
|AWStabilized=No | |AWStabilized=No | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
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http://www.hill10.com/aw/hike.pdf | http://www.hill10.com/aw/hike.pdf | ||
<br /><br /> | <br /><br /> | ||
'''XP:''' | '''XP:''' 6 | ||
<br /><br /> | <br /><br /> | ||
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > | Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > | ||
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get a move from another playbook (Deep brain scan)<br /> | get a move from another playbook (Deep brain scan)<br /> | ||
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)<br /> | advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)<br /> | ||
get +1weird (max weird+2)<br /> | |||
<br /> | <br /> | ||
'''''Secrets'''''<br /> | '''''Secrets'''''<br /> | ||
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To Inga: Hike wears a small reliquary around her neck, contents unknown.<br /> | To Inga: Hike wears a small reliquary around her neck, contents unknown.<br /> | ||
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin. | To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin. | ||
To Egon: Hike might be a witch, maybe not, but she's definitely an agnostic at best. |
Revision as of 10:29, 11 November 2019
Name | Hike |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jacko |
Playbook | Chopper |
Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 1 |
Weird | 1 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
|
Gear |
Lucerne Hammer (3-harm arm messy) |
Hx |
Chuck 0 |
XP | 0 |
Harm | 9 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 6
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.
Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)
get +1weird (max weird+2)
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.
To Egon: Hike might be a witch, maybe not, but she's definitely an agnostic at best.