Torments of the Righteous/Hike: Difference between revisions
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Crossbow (2-harm close slow)<br /> | Crossbow (2-harm close slow)<br /> | ||
Flammenwerfer (3-harm flaming AP area messy hand refill hi-tech slow, FUKKEN WEIRD)<br /> | Flammenwerfer (3-harm flaming AP area messy hand refill hi-tech slow, FUKKEN WEIRD)<br /> | ||
1 barter | |||
|XP=0 | |XP=0 | ||
|Harm=0 | |Harm=0 | ||
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http://www.hill10.com/aw/hike.pdf | http://www.hill10.com/aw/hike.pdf | ||
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'''XP:''' | '''XP:''' 5 | ||
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Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > | Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > |
Revision as of 14:16, 28 July 2019
Name | Hike |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jacko |
Playbook | Chopper |
Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 0 |
Weird | 0 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
|
Gear |
Lucerne Hammer (3-harm arm messy) |
Hx |
Chuck -1 |
XP | 0 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 5
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.
Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.