Torments of the Righteous/Hike: Difference between revisions

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|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=3
|Hard=3
|AWHardHighlighted=No
|AWHardHighlighted=Yes
|Hot=-1
|Hot=-1
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=0
|Sharp=0
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=-1
|Weird=0
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=Yes
|Hx=Barbarossa +3<br />
|Hx=Chuck -1<br />
Chuck -1<br />
Egon - <br />
Inga 0<br />
Inga +3<br />
Tendahl +2
Tendahl +3
|AWHxHighlighted=Yes
|AWHxHighlighted=No
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they do what you want (otherwise, they refuse)

Revision as of 14:16, 28 July 2019

Name Hike
Campaign AW: Torments of the Righteous
Player Jacko
Playbook Chopper
Look Scrounge religious wear, rugged face, scorched eyes, wiry body.
Cool 2
Hard 3
Hot -1
Sharp 0
Weird 0
Moves

Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want (otherwise, they refuse) • they don’t fight back over it (otherwise, they do fight back) • you don’t have to make an example of one of them (otherwise, you must) On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.

Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Merciless: when you inflict harm, inflict +1harm.

Deep brain scan: when you have time and physical intimacy with someone—mutual intimacy like holding them in your arms, or 1-sided intimacy like they’re restrained to a table —you can read them more deeply than normal. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. While you’re reading them, spend your hold to ask their player questions, 1 for 1:
• What was your character’s lowest moment?
• For what does your character crave forgiveness, and of whom?
• What are your character’s secret pains?
• In what ways are your character’s mind and soul vulnerable?
On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

Gear

Lucerne Hammer (3-harm arm messy)
Crossbow (2-harm close slow)
Flammenwerfer (3-harm flaming AP area messy hand refill hi-tech slow, FUKKEN WEIRD)
2 barter

Hx

Chuck -1
Egon -
Inga +3
Tendahl +3

XP 0
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/hike.pdf

XP: 9

Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.

Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.

Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)

Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.