Torments of the Righteous/Hike: Difference between revisions
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'''''Secrets'''''<br /> | '''''Secrets'''''<br /> | ||
Hike has family highly placed in the church. | To Barbarossa: Hike has family highly placed in the church.<br /> | ||
To Inga: Hike wears a small reliquary around her neck, contents unknown. |
Revision as of 01:29, 8 April 2019
Name | Hike |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jacko |
Playbook | Chopper |
Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 0 |
Weird | -1 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
|
Gear |
Lucerne Hammer (3-harm arm messy) |
Hx |
Barbarossa +1 |
XP | 0 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 8
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.
Militia
Small 3-harm 1 armor rich obligated
notable gangers
Ardner - Dependable, kinda.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.