Torments of the Righteous/Barbarossa: Difference between revisions
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m (2nd advancement) |
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Line 5: | Line 5: | ||
|Playbook=Gunlugger | |Playbook=Gunlugger | ||
|Look=Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor | |Look=Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor | ||
|Cool= | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=Yes | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted=Yes | |AWSharpHighlighted=Yes | ||
Line 17: | Line 17: | ||
|Hx=Hike +2 | |Hx=Hike +2 | ||
Inga +1 | Inga +1 | ||
Tendal | Tendal +3 | ||
Carl (Boy) + | Carl (Boy) +2 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves='''Battlefield instincts''': when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | |Moves='''Battlefield instincts''': when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | ||
Line 28: | Line 28: | ||
shotgun (3 harm close messy) AP | shotgun (3 harm close messy) AP | ||
broad sword (3 harm hand) | broad sword (3 harm hand) | ||
Line 37: | Line 35: | ||
Stock 1 | Stock 1 | ||
|XP=0 | |XP=0 | ||
|Harm=6 | |||
|AWStabilized=No | |AWStabilized=No | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
Line 47: | Line 46: | ||
Used to ride with Hike until he joined the Dammerung | Used to ride with Hike until he joined the Dammerung | ||
Barter = | Barter = 0 | ||
*Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness. | *Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness. | ||
Advancement: +1 Sharp | Advancement: | ||
+1 Sharp | |||
+1 Cool |
Revision as of 06:41, 21 January 2019
Name | Barbarossa |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Joe |
Playbook | Gunlugger |
Look | Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 2 |
Weird | 0 |
Moves |
Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle. Insano like Drano: you get +1hard (hard+3). Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. |
Gear |
many pistols (2 harm/close) shotgun (3 harm close messy) AP broad sword (3 harm hand) Armor 2 Stock 1 |
Hx |
Hike +2 Inga +1 Tendal +3 Carl (Boy) +2 |
XP | 0 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/barb.pdf
Used to ride with Hike until he joined the Dammerung
Barter = 0
- Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness.
Advancement:
+1 Sharp
+1 Cool