Torments of the Righteous/Barbarossa: Difference between revisions

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m (2nd advancement)
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|Playbook=Gunlugger
|Playbook=Gunlugger
|Look=Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor
|Look=Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor
|Cool=1
|Cool=2
|AWCoolHighlighted=No
|AWCoolHighlighted=Yes
|Hard=3
|Hard=3
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=-1
|Hot=-1
|AWHotHighlighted=Yes
|AWHotHighlighted=No
|Sharp=2
|Sharp=2
|AWSharpHighlighted=Yes
|AWSharpHighlighted=Yes
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|Hx=Hike +2
|Hx=Hike +2
Inga +1
Inga +1
Tendal 0
Tendal +3
Carl (Boy) +1
Carl (Boy) +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''Battlefield instincts''': when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
|Moves='''Battlefield instincts''': when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
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shotgun (3 harm close messy) AP
shotgun (3 harm close messy) AP
hand xbow (3 harm close reload)


broad sword (3 harm hand)
broad sword (3 harm hand)
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Stock 1
Stock 1
|XP=0
|XP=0
|Harm=6
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No
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Used to ride with Hike until he joined the Dammerung
Used to ride with Hike until he joined the Dammerung


Barter = 1
Barter = 0


*Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness.
*Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness.


Advancement: +1 Sharp
Advancement:
 
+1 Sharp
 
+1 Cool

Revision as of 06:41, 21 January 2019

Name Barbarossa
Campaign AW: Torments of the Righteous
Player Joe
Playbook Gunlugger
Look Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor
Cool 2
Hard 3
Hot -1
Sharp 2
Weird 0
Moves

Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.

Insano like Drano: you get +1hard (hard+3).

Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.

Gear

many pistols (2 harm/close)

shotgun (3 harm close messy) AP

broad sword (3 harm hand)

Armor 2

Stock 1

Hx

Hike +2 Inga +1 Tendal +3 Carl (Boy) +2

XP 0
Harm 6
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/barb.pdf

Used to ride with Hike until he joined the Dammerung

Barter = 0

  • Owe Tendhal a secret - Barbarossa left the Torchbringers when they decided to leave a young girl staked out as a sacrifice. He saved the girl but cannot forgive them for leaving the girl to her doom instead of fighting the darkness.

Advancement:

+1 Sharp
+1 Cool