Torments of the Righteous/Hike: Difference between revisions
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|Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | |Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=Yes | ||
|Hard= | |Hard=3 | ||
|AWHardHighlighted=Yes | |AWHardHighlighted=Yes | ||
|Hot=-1 | |Hot=-1 | ||
Line 14: | Line 14: | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=No | ||
|Hx=Barbarossa + | |Hx=Barbarossa +2<br /> | ||
Chuck -1 | Chuck -1<br /> | ||
Inga + | Inga +1<br /> | ||
Tendahl +1 | Tendahl +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | |Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | ||
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<br/><br/> | <br/><br/> | ||
'''''Merciless:''''' when you inflict harm, inflict +1harm. | '''''Merciless:''''' when you inflict harm, inflict +1harm. | ||
|Gear=Lucerne Hammer (3-harm arm messy) | |Gear=Lucerne Hammer (3-harm arm messy)<br /> | ||
Crossbow (2-harm close slow) | Crossbow (2-harm close slow)<br /> | ||
2 barter | |||
|XP= | |XP=0 | ||
|Harm=3 | |Harm=3 | ||
|AWStabilized=No | |AWStabilized=No | ||
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<br /> | <br /> | ||
'''''Advances'''''<br /> | '''''Advances'''''<br /> | ||
get a move from another playbook (Merciless) | get a move from another playbook (Merciless)<Br /> | ||
get +1hard (max hard+3) |
Revision as of 08:58, 7 January 2019
Name | Hike |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jacko |
Playbook | Chopper |
Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 0 |
Weird | -1 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
|
Gear |
Lucerne Hammer (3-harm arm messy) |
Hx |
Barbarossa +2 |
XP | 0 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 6
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.
Militia
Small 2-harm 1 armor rich obligated
notable gangers
Ardner - Dependable, kinda.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)