Torments of the Righteous/Tendahl: Difference between revisions
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* '''''Deep insights''''': you get +1weird (weird+3). | * '''''Deep insights''''': you get +1weird (weird+3). | ||
|Gear= | |Gear=2 barter | ||
knife (2-harm hand) | knife (2-harm hand) | ||
hammer (2-harm hand messy) | hammer (2-harm hand messy) |
Revision as of 18:53, 16 December 2018
Name | Tendahl |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jason |
Playbook | Savvyhead |
Look | Man, utility wear + tech, plain face, squinty eyes, strange body (twisted by scoliosis) |
Cool | 0 |
Hard | 0 |
Hot | -1 |
Sharp | 2 |
Weird | 3 |
Moves |
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.
|
Gear |
2 barter knife (2-harm hand) hammer (2-harm hand messy) leather apron and face shield (1-armor) |
Hx |
Hike 0 Inga -1 Barbarosa +1 Carl +1 |
XP | 3 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/ten.pdf
Pronounced ten-DOLL
Current projects:
- A parabolic reflector assembly that can be quickly attached to or removed from a torch
Secrets
From the 2018-11-18 session: Hike knows that Tendahl's outward calm is a front, and he's really just on the verge of losing his shit all the time.
Advances
- get +1 Hard (max hard +2)
= Notes
Barbarossa owes me 1-barter from the 2018-12-02 session.