Torments of the Righteous/Tendahl: Difference between revisions

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|Hx=Hike 0
|Hx=Hike 0
Inga -1
Inga -1
Barbarosa +2
Barbarosa +3
Carl +1
Carl +1
|AWHxHighlighted=No
|AWHxHighlighted=No

Revision as of 22:44, 25 November 2018

Name Tendahl
Campaign AW: Torments of the Righteous
Player Jason
Playbook Savvyhead
Look Man, utility wear + tech, plain face, squinty eyes, strange body (twisted by scoliosis)
Cool 0
Hard -1
Hot -1
Sharp 2
Weird 3
Moves
  • Things speak: whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
    • Who handled this last before me?
    • Who made this?
    • What strong emotions have been most recently nearby this?
    • What words have been said most recently nearby this?
    • What has been done most recently with this, or to this?
    • What’s wrong with this, and how might I fix it?

Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.

  • Deep insights: you get +1weird (weird+3).
Gear

6 barter knife (2-harm hand) hammer (2-harm hand messy) leather apron and face shield (1-armor)

Hx

Hike 0 Inga -1 Barbarosa +3 Carl +1

XP 3
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Pronounced ten-DOLL

Current projects:

  • A parabolic reflector assembly that can be quickly attached to or removed from a torch

Secrets

From the 2018-11-18 session: Hike knows that Tendahl's outward calm is a front, and he's really just on the verge of losing his shit all the time.