Torments of the Righteous/Barbarossa: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
(Created page with "{{AWCharacter |Name=Barbarossa |Campaign=Torments of the Righteous |Player=Joe |Playbook=Gunlugger |Look=Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged...")
 
mNo edit summary
Line 20: Line 20:
Carl (Boy) 0
Carl (Boy) 0
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
|Moves='''Battlefield instincts''': when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.


Insano like Drano: you get +1hard (hard+3).
'''Insano like Drano''': you get +1hard (hard+3).


Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
'''Prepared for the inevitable''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
|Gear=many pistols (2 harm/close)
|Gear=many pistols (2 harm/close)
shotgun (3 harm close messy) AP
shotgun (3 harm close messy) AP

Revision as of 07:14, 19 November 2018

Name Barbarossa
Campaign AW: Torments of the Righteous
Player Joe
Playbook Gunlugger
Look Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor
Cool 1
Hard 3
Hot -1
Sharp 1
Weird 0
Moves

Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle.

Insano like Drano: you get +1hard (hard+3).

Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.

Gear

many pistols (2 harm/close) shotgun (3 harm close messy) AP hand xbow (3 harm close reload) broad sword (3 harm hand)

Armor 2

Hx

Hike +2 Inga +3 Tendal -1 Carl (Boy) 0

XP 1
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Used to ride with Hike until he joined the Dammerung