London Fog/Judith Hall: Difference between revisions

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|Heart=0
|Heart=0
|Mind=0
|Mind=0
|Spirit=2
|Spirit=3
|Mortality=-1
|Mortality=0
|Night=1
|Night=1
|Power=1
|Power=1
|Wild=1
|Wild=0
|USMortalityMarked=No
|USMortalityMarked=No
|USNightMarked=No
|USNightMarked=No
|USPowerMarked=No
|USPowerMarked=No
|USWildMarked=No
|USWildMarked=Yes
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
* You can be heard.
* You can be heard.
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|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
* Galinar owes me 1 debt for being murdered.
* Galinar owes me 1 debt for being murdered.
* Galinar owes me 1 for stopping the Quaker.
* Clio owes me 1 for the distraction at the opera house.
|Debts Paid=* Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
|Debts Paid=* Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
|USShattered=No
|USShattered=No
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|Advances=* lead a body of ghosts (The Orphans)
|Advances=* lead a body of ghosts (The Orphans)
* take a Spectre move (Phantasm)
* take a Spectre move (Phantasm)
* take +1 Spirit (max+3)
|Corruption Advances=* take a Corruption move (Nightmares)
|Corruption Advances=* take a Corruption move (Nightmares)
* take a Corruption move (Siphon)
}}
}}
The Orphans
The Orphans
*Advance Let It Out when defending any of them, they collectively represent a link
*Advance Let It Out when defending any of them, they collectively represent a link

Revision as of 09:08, 25 July 2017

Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 1
Heart 0
Mind 0
Spirit 3
Mortality 0
Mortality Marked? No
Night 1
Night Marked? No
Power 1
Power Marked? No
Wild 0
Wild Marked? Yes
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Phantasm: Take +1 Spirit (max +3).

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Corruption Moves

Nightmare: Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.

Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 0
Corruption 4
Debts Owed
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
  • Galinar owes me 1 for stopping the Quaker.
  • Clio owes me 1 for the distraction at the opera house.
Debts Paid
  • Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
  • lead a body of ghosts (The Orphans)
  • take a Spectre move (Phantasm)
  • take +1 Spirit (max+3)
Corruption Advances
  • take a Corruption move (Nightmares)
  • take a Corruption move (Siphon)


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link