London Fog/Galinar d'Jago: Difference between revisions
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|USPowerMarked= | |USPowerMarked=No | ||
|USWildMarked= | |USWildMarked=No | ||
|Moves='''Faerie Magic:''' Whenever you use a Faerie power, choose 1: | |Moves='''Faerie Magic:''' Whenever you use a Faerie power, choose 1: | ||
*Mark corruption | *Mark corruption | ||
Revision as of 20:29, 9 July 2017
| Name | Galinar d'Jago |
|---|---|
| Campaign | London Fog |
| Player | Joe |
| Playbook | Fae |
| Faction | Wild |
| Look | Fancy old-fashioned clothes and long hair held back in a queue. He’s of an indistinguishable mix of races, his skin is the color of a coffee latte, darker than most in London, and with an unusual cast to his eyes and ears. A close observation shows that he has no hair on his body or face. His eyes are a strange, antique gold. |
| Blood | 1 |
| Heart | 1 |
| Mind | 0 |
| Spirit | 1 |
| Mortality | 1 |
| Mortality Marked? | No |
| Night | 0 |
| Night Marked? | No |
| Power | 1 |
| Power Marked? | No |
| Wild | 1 |
| Wild Marked? | No |
| Moves |
Faerie Magic: Whenever you use a Faerie power, choose 1:
|
| Corruption Moves | |
| Gear |
|
| Armor | 0 |
| Harm | 0 |
| Corruption | 3 |
| Debts Owed |
|
| Debts Owed to Me |
the leader of the Storm Court in exile.
Judith the debt about why she was killed. I don’t know everything that is involved, but the Lady asked me for help of a “rough sort” and I connected her with people.
|
| Debts Paid |
|
| Scars | |
| Shattered (-1 Blood) | ☐ |
| Disfigured (-1 Heart) | ☐ |
| Fractured (-1 Mind) | ☐ |
| Broken (-1 Spirit) | ☐ |
| Advances |
+1 Blood Move from another Archetype (Revenant) |
| Corruption Advances |
Faerie Powers
- Nature’s Caress: Your touch heals 2-harm. You cannot use this power on yourself.
- Wither: You imbue your touch with the power to kill (3-harm intimate ap).
- Wild Fury: You summon an element of nature capable of striking your enemies (2-harm close area or 3-harm close/far).
Abashed the Devil Stood: (Revenant) when you openly present yourself to the agents of your enemies, roll with Spirit. On a hit, they choose:
- They scatter or flee before you
- They throw down their weapons and surrender
- They attack you, ignoring your allies
On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment.