London Fog/Judith Hall: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 17: Line 17:
|USNightMarked=No
|USNightMarked=No
|USPowerMarked=Yes
|USPowerMarked=Yes
|USWildMarked=Yes
|USWildMarked=No
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
* You can be heard.
* You can be heard.
Line 29: Line 29:
<br />
<br />
'''“Wall?  What wall?”:''' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
'''“Wall?  What wall?”:''' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
|Corruption=1
|Corruption=4
|Gear=parasol<br />
|Gear=parasol<br />
chatelaine bag<br />
chatelaine bag<br />
spectacles<br />
spectacles<br />
garrote
|Armor=0
|Armor=0
|Harm=0
|Harm=1
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
* Galinar owes me 1 debt for being murdered.
* Galinar owes me 1 debt for being murdered.

Revision as of 01:52, 26 June 2017

Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 1
Heart 0
Mind 0
Spirit 1
Mortality -1
Mortality Marked? No
Night 2
Night Marked? No
Power 1
Power Marked? Yes
Wild 0
Wild Marked? No
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Corruption Moves
Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 1
Corruption 4
Debts Owed
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
  • Clio owes me 1 debt for 'protecting' her.
Debts Paid
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
Corruption Advances
  • lead a body of ghosts (The Orphans)


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link.