Wanderers/Ace: Difference between revisions
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* '''Impossible reflexes''' - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead. | * '''Impossible reflexes''' - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead. | ||
* '''Eye on the door''' - name your escape route and roll+cool. On a 10+, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. | * '''Eye on the door''' - name your escape route and roll+cool. On a 10+, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. | ||
* '''Ice Cold''' - when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. | |||
|Gear=* 9mm (2-harm close loud) | |Gear=* 9mm (2-harm close loud) | ||
* magnum (3-harm close reload loud) | * magnum (3-harm close reload loud) | ||
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== Advances == | == Advances == | ||
* Take a move from another playbook - Battlebabe's Impossible Reflexes | |||
* Take a move from another playbook - Battlebabe's | |||
* get +1 Sharp | * get +1 Sharp | ||
* get +1 Cool (max cool+3) | * get +1 Cool (max cool+3) | ||
* get a new Driver move (Eye on the door) | * get a new Driver move (Eye on the door) | ||
* get +1 Hot | * get +1 Hot | ||
* Take a move from another playbook - Battlebabe's Ice Cold |
Revision as of 20:19, 5 February 2017
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, pea-green bathrobe, fine-boned face, pale eyes, slim body, high top sneakers. |
Cool | 3 |
Hard | 1 |
Hot | 0 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 0 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 1
Owes Grey Rat 1-Barter.
Secrets
- Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
Advances
- Take a move from another playbook - Battlebabe's Impossible Reflexes
- get +1 Sharp
- get +1 Cool (max cool+3)
- get a new Driver move (Eye on the door)
- get +1 Hot
- Take a move from another playbook - Battlebabe's Ice Cold