Wanderers/Ace: Difference between revisions
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* magnum (3-harm close reload loud) | * magnum (3-harm close reload loud) | ||
* assault rifle (3-harm close/far loud autofire, old and crappy) | * assault rifle (3-harm close/far loud autofire, old and crappy) | ||
|XP= | |XP=0 | ||
|Harm=3 | |Harm=3 | ||
|AWStabilized=No | |AWStabilized=No | ||
Line 47: | Line 47: | ||
== Advances == | == Advances == | ||
* one unused advance 2017-02-05 | |||
* Take a move from another playbook - Battlebabe's impossible reflexes | * Take a move from another playbook - Battlebabe's impossible reflexes | ||
* get +1 Sharp | * get +1 Sharp |
Revision as of 20:17, 5 February 2017
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, pea-green bathrobe, fine-boned face, pale eyes, slim body, high top sneakers. |
Cool | 3 |
Hard | 1 |
Hot | 0 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 0 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 1
Owes Grey Rat 1-Barter.
Secrets
- Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
Advances
- one unused advance 2017-02-05
- Take a move from another playbook - Battlebabe's impossible reflexes
- get +1 Sharp
- get +1 Cool (max cool+3)
- get a new Driver move (Eye on the door)
- get +1 Hot