Wanderers/Ace: Difference between revisions
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|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard=1 | |Hard=1 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx=* Grey Rat +0 | |Hx=* Grey Rat +0 | ||
* Spoonman +3 | * Spoonman +3 | ||
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== Barter == | == Barter == | ||
Barter: | Barter: 0 | ||
=== Secrets === | === Secrets === |
Revision as of 04:17, 16 January 2017
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, leather motorcycle jacket over a red speedo and a leather pteruges, high tops, fine-boned face, pale eyes, slim body. |
Cool | 3 |
Hard | 1 |
Hot | -1 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 1 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 0
Secrets
- Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
Advances
- Take a move from another playbook - Battlebabe's impossible reflexes
- get +1 Sharp
- get +1 Cool (max cool+3)
- get a new Driver move (Eye on the door)