Wanderers/Ace: Difference between revisions
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|Hx=* Grey Rat - 1 | |Hx=* Grey Rat - 1 | ||
* Spoonman +2 | * Spoonman +2 | ||
* Fifi + | * Fifi +1 | ||
* Major Tom + | * Major Tom +2 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | |Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | ||
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* magnum (3-harm close reload loud) | * magnum (3-harm close reload loud) | ||
* assault rifle (3-harm close/far loud autofire, old and crappy) | * assault rifle (3-harm close/far loud autofire, old and crappy) | ||
|XP= | |XP=4 | ||
|Harm=0 | |Harm=0 | ||
|AWStabilized=No | |AWStabilized=No |
Revision as of 06:33, 19 December 2016
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, leather motorcycle jacket over a red speedo and a leather pteruges, high tops, fine-boned face, pale eyes, slim body. |
Cool | 3 |
Hard | 1 |
Hot | -1 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 4 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 2
Secrets
- Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
Advances
- Take a move from another playbook - Battlebabe's impossible reflexes
- get +1 Sharp
- get +1 Cool (max cool+3)