Wanderers/Fifi: Difference between revisions

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2 grenade<br>
2 grenade<br>
1 9mm (2-harm close loud)<br>
1 9mm (2-harm close loud)<br>
Assault rifle (3-harm close/far loud autofire ap)<br>
2 assault rifle (3-harm close/far loud autofire ap)<br>
Magnum (3-harm close reload loud ap)<br>
magnum (3-harm close reload loud ap)<br>
Big-ass knife (2-harm hand)
big-ass knife (2-harm hand)<br>
shotgun (3-harm close messy)<br>
ap ammo (ap) add to all your guns
|XP=4
|XP=4
|Harm=0
|Harm=0

Revision as of 17:44, 27 November 2016

Name Fifi
Campaign Wanderers
Player Lisa
Playbook Gunlugger
Look Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body
Cool 1
Hard 2
Hot -1
Sharp 1
Weird 0
Moves

Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.

Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.

Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.

NOT TO BE FUCKED WITH - in battle, you count as a small gang, with harm and armor according to your gear.

Gear

2 armor
2 grenade
1 9mm (2-harm close loud)
2 assault rifle (3-harm close/far loud autofire ap)
magnum (3-harm close reload loud ap)
big-ass knife (2-harm hand)
shotgun (3-harm close messy)
ap ammo (ap) add to all your guns

Hx

Gray Rat +2
Ace +1
Spoonman +3
Major Tom +3

XP 4
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Fifi's bike

Frame

bike

Look

Cobbled together

Speed 1 Handling 0
Armor 0 Massive 1
Strengths Fast, rugged Weaknesses Loud
Battle Options

+1 speed

Harm 0


Add a vehicle:



Barter: 2

Advancements

  • get a new gunlugger move (NOT TO BE FUCKED WITH)