Wanderers/Fifi: Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=Gray Rat +2<br> | |Hx=Gray Rat +2<br> | ||
Ace | Ace +1<br> | ||
Spoonman +3<br> | Spoonman +3<br> | ||
Major Tom + | Major Tom +3 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | |Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | ||
Line 28: | Line 28: | ||
'''NOT TO BE FUCKED WITH''' - in battle, you count as a small gang, with harm and armor according to your gear. | '''NOT TO BE FUCKED WITH''' - in battle, you count as a small gang, with harm and armor according to your gear. | ||
|Gear=2 armor<br> | |Gear=2 armor<br> | ||
1 | 2 grenade<br> | ||
1 9mm (2-harm close loud)<br> | |||
Assault rifle (3-harm close/far loud autofire ap)<br> | Assault rifle (3-harm close/far loud autofire ap)<br> | ||
Magnum (3-harm close reload loud ap)<br> | Magnum (3-harm close reload loud ap)<br> | ||
Big-ass knife (2-harm hand) | Big-ass knife (2-harm hand) | ||
|XP= | |XP=4 | ||
|Harm=0 | |Harm=0 | ||
|AWStabilized=No | |AWStabilized=No | ||
Line 49: | Line 50: | ||
|Massive=0 | |Massive=0 | ||
}} | }} | ||
Barter: | Barter: 2 | ||
'''Advancements''' | '''Advancements''' | ||
* get a new gunlugger move (NOT TO BE FUCKED WITH) | * get a new gunlugger move (NOT TO BE FUCKED WITH) |
Revision as of 22:19, 20 November 2016
Name | Fifi |
---|---|
Campaign | Wanderers |
Player | Lisa |
Playbook | Gunlugger |
Look | Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body |
Cool | 1 |
Hard | 2 |
Hot | -1 |
Sharp | 1 |
Weird | 0 |
Moves |
Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. NOT TO BE FUCKED WITH - in battle, you count as a small gang, with harm and armor according to your gear. |
Gear |
2 armor |
Hx |
Gray Rat +2 |
XP | 4 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
bike |
Look |
Cobbled together |
Speed | 1 | Handling | 0 |
Armor | 0 | Massive | 1 |
Strengths | Fast, rugged | Weaknesses | Loud |
Battle Options |
+1 speed | ||
Harm | 0 |
Add a vehicle:
Barter: 2
Advancements
- get a new gunlugger move (NOT TO BE FUCKED WITH)