Wanderers/Fifi: Difference between revisions

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|AWchange to a new playbook=No
|AWchange to a new playbook=No
|AWdie=No
|AWdie=No
|AWVFrame=
|AWVFrame=Motorbike
|AWVStrengths=
|AWVStrengths=Fast, rugged
|AWVLooks=
|AWVLooks=Cobbled-together
|AWVWeakness=
|AWVWeakness=Loud
|AWVBattle Options=
|AWVBattle Options=+1 Speed
|AWVSpeed=
|AWVSpeed=+1
|AWVHandling=
|AWVHandling=0
|AWVArmor=
|AWVArmor=0
|AWVMassive=}}
|AWVMassive=0
}}

Revision as of 09:43, 10 November 2016

Name Fifi
Campaign Wanderers
Player Lisa
Playbook Gunlugger
Look Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body
Cool 1
Hard 2
Hot -1
Sharp 1
Weird 0
Moves

Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.

Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.

Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.

Gear

2 armor
Assault rifle (3-harm close/far loud autofire ap)
Magnum (3-harm close reload loud ap)
Big-ass knife (2-harm hand)

Hx

Gray Rat +2
Ace 0
Spoonman +3
Major Tom +2

XP 2
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Fifi's bike

Frame

bike

Look

Cobbled together

Speed 1 Handling 0
Armor 0 Massive 1
Strengths Fast, rugged Weaknesses Loud
Battle Options

+1 speed

Harm 0


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