Apocalypse World: Purgatoria After Dark/Babushka: Difference between revisions
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|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird= | |Weird=0 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=Nastia - -1<br/> | |Hx=Nastia - -1<br/> |
Revision as of 23:58, 8 May 2016
Name | Babushka |
---|---|
Campaign | Apocalypse World: Purgatoria After Dark |
Player | Jacko |
Playbook | Brainer |
Look | Woman, real skin, vacant eyes, beautiful face, framework body. |
Cool | 2 |
Hard | 0 |
Hot | 2 |
Sharp | 2 |
Weird | 0 |
Moves |
Fuck the Laws of Robotics - in your analysis, people are the problem. You dish out +1harm when fighting humans. |
Gear |
Military jumpsuit - 1 armor |
Hx |
Nastia - -1 |
XP | 3 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Upgrades
- Built to Talk
- Strong AI
- External Layer of Living Tissue
- Internal Power Source
- Specialized (Cool)
Advancements
- get +1cool (max cool+2)
- get +1hot (max hot+3)
- get a new synthetic move (Fuck the Laws of Robotics)