Apocalypse World: Purgatoria After Dark/Babushka: Difference between revisions
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|Look=Woman, real skin, vacant eyes, beautiful face, framework body. | |Look=Woman, real skin, vacant eyes, beautiful face, framework body. | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=Yes | ||
|Hard=0 | |Hard=0 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=2 | |Hot=2 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Grandchildren - -1<br> | |Hx=Grandchildren - -1<br> | ||
Natalya - + | Natalya - +3<br/> | ||
Konstantine - +2<br> | Konstantine - +2<br> | ||
Adrian - -1<br> | Adrian - -1<br> | ||
| Line 26: | Line 26: | ||
|Gear=Military jumpsuit - 1 armor<br> | |Gear=Military jumpsuit - 1 armor<br> | ||
0 barter | 0 barter | ||
|XP= | |XP=1 | ||
|Harm=0 | |Harm=0 | ||
|Shattered=No | |Shattered=No | ||
| Line 33: | Line 33: | ||
|Broken=No | |Broken=No | ||
}} | }} | ||
'''Sentience''': | '''Sentience''': 3 | ||
'''Upgrades''' | '''Upgrades''' | ||
| Line 43: | Line 43: | ||
'''Programs''' | '''Programs''' | ||
*Serve & Obey: Natalya | *Serve & Obey: Natalya | ||
*Terminate: Gleb | |||
'''Advancements''' | '''Advancements''' | ||
* get +1cool (max cool+2) | * get +1cool (max cool+2) | ||
* get +1hot (max hot+3) | * get +1hot (max hot+3) | ||
Revision as of 02:46, 28 March 2016
| Name | Babushka |
|---|---|
| Campaign | Apocalypse World: Purgatoria After Dark |
| Player | Jacko |
| Playbook | The Synthetic |
| Look | Woman, real skin, vacant eyes, beautiful face, framework body. |
| Cool | 2 |
| Hard | 0 |
| Hot | 2 |
| Sharp | 2 |
| Weird | -1 |
| Moves |
Hasta La Vista Baby! - At the start of each session roll+weird. On a hit, ask the MC one question about your purpose, programming, hidden directive or maker and they will answer with detail, or mark experience (your choice). On a 10+, you can feel the impending finality, mark a section of your Sentience clock. On a 7-9, hold 1. Spend it to nullify violating your progamming once. On a miss, you are none the wiser about your origins. |
| Gear |
Military jumpsuit - 1 armor |
| Hx |
Grandchildren - -1 |
| XP | 1 |
| Harm | 0 |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Sentience: 3
Upgrades
- Built to Talk
- Strong AI
- External Layer of Living Tissue
- Internal Power Source
- Specialized (Cool)
Programs
- Serve & Obey: Natalya
- Terminate: Gleb
Advancements
- get +1cool (max cool+2)
- get +1hot (max hot+3)