Apocalypse World: Purgatoria After Dark/Konstantine: Difference between revisions
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* '''''Eager to know:''''' when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience. | * '''''Eager to know:''''' when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience. | ||
* '''''Ice cold:''''' when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. | * '''''Ice cold:''''' when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. | ||
* '''''Easy to trust:''''' when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. | |||
|Gear=* Assault rifle (3-harm close loud autofire) | |Gear=* Assault rifle (3-harm close loud autofire) | ||
* Nagant revolver (2-harm close loud) | * Nagant revolver (2-harm close loud) | ||
Line 54: | Line 55: | ||
* Unlock another stasis facility - infirmary | * Unlock another stasis facility - infirmary | ||
* Get +1 Sharp | * Get +1 Sharp | ||
* Get a move from another playbook - Easy to Trust from the Operator | |||
= Secrets = | = Secrets = |
Revision as of 19:52, 21 February 2016
Name | Major Konstantine Ryzhkov |
---|---|
Campaign | Apocalypse World: Purgatoria After Dark |
Player | Jason |
Playbook | Quarantine |
Look | Man, pre-Collapse officer's uniform, young face, scared eyes, athletic body |
Cool | 3 |
Hard | 2 |
Hot | -1 |
Sharp | 2 |
Weird | |
Moves |
|
Gear |
|
Hx |
Babushka: +2 Urchins: -1 Nataly: -2 Glem: -1 Adrian: -2 |
XP | 4 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Cannot open his brain to the world's psychic maelstrom.
As things stand at the beginning of play, anyone released from stasis suffers both 2-harm area ap and Ψ-harm.
You emerged from stasis a few days ago.
Remaining in stasis are the rest of your unit, plus your colleagues and your superiors.
Stasis has remained untouched by outsiders. Why? Choose 1 or more: It’s securely hidden. They’re in awe or terror of the undying people within.
Advances
- get a move from another playbook - Ice Cold from the Battlebabe
- Get +1 Hard
- Unlock another stasis facility - infirmary
- Get +1 Sharp
- Get a move from another playbook - Easy to Trust from the Operator
Secrets
- The Grandchildren woke Major Ryzhkov from Stasis. Whatever they did actually opened two capsules. Major Yvgeny Blokov woke up but the world’s psychic maelstrom inflicted 2-harm, killing him. The children just saw him collapse, experiencing some sort of breakdown or fit, and then die bleeding from all sorts of inappropriate places. Konstantine also experienced some sort of attack or fit. Amidst the falling down, the thrashing, the seizing, etc, he was sobbing and begging someone named Lesya to take it back, not to say such things, etc.
- Natalya overheard the Major rambling while he was drugged out and recovering from his injuries. He kept telling someone named Obrakov that the Beta Site was not secure.
- Natalya knows that the Major is totally disconnected from his ancestors (no Weird score).