Apocalypse World: Purgatoria After Dark/Konstantine: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
|Cool=3
|Cool=3
|AWCoolHighlighted=Yes
|AWCoolHighlighted=Yes
|Hard=1
|Hard=2
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=0
|Hot=0
Line 46: Line 46:


* get a move from another playbook - Ice Cold from the Battlebabe
* get a move from another playbook - Ice Cold from the Battlebabe
* Get +1 Hard
When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him.
When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him.

Revision as of 19:42, 17 January 2016

Name Major Konstantine Ryzhkov
Campaign Apocalypse World: Purgatoria After Dark
Player Jason
Playbook Quarantine
Look Man, pre-Collapse officer's uniform, young face, scared eyes, athletic body
Cool 3
Hard 2
Hot 0
Sharp 1
Weird
Moves
  • Combat veteran: you get +1cool (cool+3).
  • Leave no one behind: in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+.
  • Eager to know: when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.
  • Ice cold: when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard.
Gear
  • Assault rifle (3-harm close loud autofire)
  • Nagant revolver (2-harm close loud)
  • military body armor (2-armor valuable hi-tech)
  • Pre-collapse uniform
  • stasis armory - stasis includes 6 assault rifles (3-harm close loud autofire) and 6 suits of military body armor (2-armor valuable hi-tech), intended to arm the rest of your unit. Unlock its armory and they’re yours.
Hx

Semyon: 1 Urchins: -2 Natalia: -2

XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Cannot open his brain to the world's psychic maelstrom.

As things stand at the beginning of play, anyone released from stasis suffers both 2-harm area ap and Ψ-harm.

You emerged from stasis a few days ago.

Remaining in stasis are the rest of your unit, plus your colleagues and your superiors.

Stasis has remained untouched by outsiders. Why? Choose 1 or more: It’s securely hidden. They’re in awe or terror of the undying people within.

Advances

  • get a move from another playbook - Ice Cold from the Battlebabe
  • Get +1 Hard

When you emerged from stasis, Major Yvgeny Blokov emerged with you. The world’s psychic maelstrom inflicted 2-harm, killing him.