Purgatoria/Falley: Difference between revisions

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(Created page with "{{AWCharacter |Name=Falley |Campaign=Purgatoria |Player=Jason |Playbook=Skinner |Look=Androgenous, showy scrounge wear, striking face, dark eyes, quick hands, slim body. |Cool...")
 
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** acting as your eyes and ears
** acting as your eyes and ears
** fighting to protect you
** fighting to protect you
** doing something you tell them to For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
** doing something you tell them to
For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
** they distract themselves with the thought of you. They’re acting under fire.
** they distract themselves with the thought of you. They’re acting under fire.
** they inspire themselves with the thought of you. They take +1 right now.
** they inspire themselves with the thought of you. They take +1 right now.

Revision as of 04:30, 24 November 2015

Name Falley
Campaign Apocalypse World: Purgatoria
Player Jason
Playbook Skinner
Look Androgenous, showy scrounge wear, striking face, dark eyes, quick hands, slim body.
Cool 1
Hard -1
Hot 2
Sharp 1
Weird 0
Moves
  • Artful & gracious: when you perform your chosen art — any act of expression or culture — or when you put its product before an audience, roll+hot. On a 10+, spend 3. On a 7–9, spend 1. Spend 1 to name an NPC member of your audience and choose one:
    • this person must meet me
    • this person must have my services
    • this person loves me
    • this person must give me a gift
    • this person admires my patron

On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.

  • Hypnotic: when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. Tey can spend your hold, 1 for 1, by:
    • giving you something you want
    • acting as your eyes and ears
    • fighting to protect you
    • doing something you tell them to

For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:

    • they distract themselves with the thought of you. They’re acting under fire.
    • they inspire themselves with the thought of you. They take +1 right now.

On a miss, they hold 2 over you, on the exact same terms.

Gear
  • sleeve pistol (2-harm close reload loud)
  • long gorgeous coat (worn valuable)
  • spectacular tattoos (implanted)
  • 1-barter
Hx

Freitag +1 Violetta +1 Nigel 0 Adrian +2

XP 3
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Name rhymes with "alley".