Brink/Absinthe: Difference between revisions
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choose 3 basic moves and advance them: do something under fire, go aggro, seize by force<br> | choose 3 basic moves and advance them: do something under fire, go aggro, seize by force<br> | ||
advance the other 4 basic moves<br> | advance the other 4 basic moves<br> | ||
create a second character to play ( | create a second character to play (Glinda - The Witch) |
Revision as of 21:59, 26 March 2015
Name | Absinthe |
---|---|
Campaign | Brink |
Player | Lisa |
Playbook | Battlebabe |
Look | Woman, casual wear, arresting eyes, sweet body |
Cool | 3 |
Hard | 2 |
Hot | 3 |
Sharp | 2 |
Weird | 0 |
Moves |
|
Gear |
|
Hx |
|
XP | 1 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Absinthe lived in ring ten sector B, in an interior room, but moved to join Swan's crew, and is now Swan's head of security. Absinthe has two cousins, Honey and Lucy. Absinthe and Cipher put Honey out of an airlock, because she was acting weird and threatening, and possessed (black eyes.) Absinthe's take was that it wasn't really Honey, but some sort of clone - or maybe it was Honey's body, but the original Honey was for all intensive purposes dead. Absinthe has the personal mission of finding out what really happened to Honey. Ever since the airlock episode, Absinthe's greatest fear has been being put out of an airlock. Cousin Lucy is in the Diamond trade, and Absinthe trusts her more than anyone else. Over time, they have saved each other's lives. They are close, but don't see each other very often.
What Torch knows: Absinthe took the appointment with Anna (who gave her the toxin,) because cousin Lucy had referred her. Something must have gone terribly wrong...
What Swan knows: Absinthe recognized the flycatchers' captives - they "hired" her to do a job in the past, but (although Absinthe was successful) they didn't pay her what they promised. She found out they had lied about their identities and disappeared - until she thought saw them in the lab of Dr. Oculus. When she saw that the flycatchers had gotten them, she saw no need to save them
Advancements:
get +1 hard
get +1 hot
get +1 sharp
get +1 weird
get a new Battlebabe move: Ice Cold
get 2 gigs (detail) and moonlighting
get a move from another playbook: Insano Like Drano (Gunlugger)
get a move from another playbook: Artful and Gracious (Skinner)
get +1 to any stat: hot
choose 3 basic moves and advance them: do something under fire, go aggro, seize by force
advance the other 4 basic moves
create a second character to play (Glinda - The Witch)