Brink/Torch: Difference between revisions
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* <s>pair of SMGs with loads of ammo (2-harm close autofire loud)</s> | * <s>pair of SMGs with loads of ammo (2-harm close autofire loud)</s> | ||
* <s>shotgun (3-harm close messy) - out of ammo</s> | * <s>shotgun (3-harm close messy) - out of ammo</s> | ||
* | * Assault rifle (3-harm close loud autofire) | ||
* Plasma cutter (hi-tech, 3-harm, AP, messy, reload) | * Plasma cutter (hi-tech, 3-harm, AP, messy, reload) | ||
* Vac-safe engineering coveralls (2-armor). | * Vac-safe engineering coveralls (2-armor). |
Revision as of 19:41, 15 February 2015
Name | Torch |
---|---|
Campaign | Brink |
Player | Jason |
Playbook | Faceless |
Look | Man, scrounged armor, merciless eyes, muscular body, hideously scarred face, sometimes wears a scarily modified 'Neer mask. |
Cool | 2 |
Hard | 3 |
Hot | 0 |
Sharp | 1 |
Weird | 3 |
Moves |
At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share.
On a miss, the mob turns on you.
|
Gear |
|
Hx |
|
XP | 3 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
Torch's Flock
Fortune +2, +1 Barter
- Your followers are involved in successful commerce. +1fortune.
- Your followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury.
- Your followers aren’t really yours, more like you’re theirs. Want: judgment instead of want: desertion.
- Your followers are decadent and perverse. Want: +savagery.
What Swan knows:
- Torch has a reputation for being a psycho who loves to hurt people, but it's not that simple. Torch's... issues... have left him uncomfortable with decisions. Being Swan's bodyguard requires him to constantly decide who's a threat, who's not a threat, and how to respond to all the potential threats that present themselves. When he finally gets to stop worrying about all that and get to the fighting, the relief from the pressure of making decisions leads him to overreaction and excess.
What Absinthe knows:
- Torch is completely asexual, not just behaviorally, but medically. He's not capable of sexual desire or activity.
Lives near Swan in Ring 23, which is an unpowered wide ring.
Advances Taken:
- Get +1 Hot
- Get a new Faceless move - Beastly
- Get a new Faceless move - Rasputin
- Get a new Faceless move - Juggernaut
- Get a move from another playbook - Bloodcrazed
- Choose three basic moves and advance them
- Advance the remaining basic moves
- Get a move from another playbook - Charismatic
- Get +1 Weird
- Get +1 Sharp
- Get +1 to anything, spent on Cool
- Create a second character to play (Dr_Raskolnikov)